Wincon
Mid · 30 games · KR

K'Sante

Mid · 4% of games Top · 94%

On average ahead of the lane opponent at 15 minutes (+255 gold).

Win rate
40.0%
±17.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.5%
ban 6.2%
Games
30
ranked solo/duo

K'Sante mid wins 40.0% of 30 ranked games in KR. Most players finish Kaenic Rookern first, at about 11:06.

The build at a glance

What most K'Sante players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Kaenic Rookern 11:30 · 64% · 16 games
Boots Plated Steelcaps 13:36 · 53% of games
Item 2 · late game Iceborn Gauntlet 18:00 · 8 of 21 games
Runes
Aftershock · Resolve + Inspiration 17% of games · 60% wins All runes →
Start
Doran's Helm + Health Potion 93% of games · 39% wins Other starts →
Spells
Flash + Teleport 87% of games · 42% wins Other spells →
Skill order
Ntofo StrikesQ Path MakerW FootworkE
Max Ntofo Strikes first 57% of games · 47% wins Skill orders →
When K'Sante wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 63% wins over 8 games 63% Games that ended at 20–25′: 47% wins over 15 games 47% 0′5′10′15′20′25′30′35′40′45′
Kaenic Rookern Plated Steelcaps Iceborn Gauntlet
Ends before 25′52% wins77% of games · 23
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins K'Sante games

First tower: 57% against 0%

Win rate when the team took it firstwhen it didn't Gap
First tower 0% 57% +57
First Voidgrubs 9% 58% +49
First Baron 36% 60% +24
Rift Herald 31% 50% +19
First blood 29% 43% +15
First dragon 38% 41% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How K'Sante plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.30 against 0.67 · −55%
Fewer control wards a game1.37 against 1.73 · −21%
Less kill participation38% against 44% · −15%
Less time spent dead4.8s against 5.6s a minute · −15%
Less damage a minute705 against 803 · −12%

About average: damage to towers, solo kills, minions.