Wincon
Mid · 21 games · EUW

Ornn

Mid · 3% of games Top · 96%

On average behind the lane opponent at 15 minutes (−1584 gold), and still wins 52%.

Win rate
52.4%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 0.3%
Games
21
ranked solo/duo

Ornn mid wins 52.4% of 21 ranked games in EUW. Most players finish Hollow Radiance first, at about 11:48.

The build at a glance

What most Ornn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hollow Radiance 11:48 · 7 of 20 games
Boots Plated Steelcaps 14:42 · 57% of games
Item 2 · late game Randuin's Omen 21:06 · 4 of 13 games
Runes
Grasp of the Undying · Resolve + Inspiration 14% of games · 67% wins All runes →
Start
Doran's Shield + Health Potion 38% of games · 38% wins Other starts →
Spells
Flash + Teleport 76% of games · 44% wins Other spells →
Skill order
Bellows BreathW Volcanic RuptureQ Searing ChargeE
Max Bellows Breath first 43% of games · 56% wins Skill orders →
When Ornn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Plated Steelcaps Randuin's Omen
Ends before 25′50% wins29% of games · 6
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ornn games

First Baron: 100% against 17%

Win rate when the team took it firstwhen it didn't Gap
First Baron 17% 100% +83
First dragon 38% 100% +63
First Voidgrubs 36% 70% +34
First tower 43% 71% +29
First blood 42% 67% +25

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ornn plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.00 against 0.78 · −100%
Fewer solo kills a game0.3 against 1.9 · −83%
Less damage to towers3434 against 7182 · −52%
Less damage a minute456 against 871 · −48%
Less share of team damage15% against 24% · −39%