Poppy
Strongest when games end at 20–25 minutes (57%). On average behind the lane opponent at 15 minutes (−43 gold), and still wins 51%.
- Win rate
- 51.2%
- ±7.7 · role avg 50.0%
- Tier
- B
- #19 of 48
- Pick rate
- 2.5%
- ban 4.4%
- Games
- 162
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Poppy support wins 51.2% of 162 ranked games in EUW, rank 19 of 48 support champions (tier B). Most players finish Dead Man's Plate first, at about 15:30.
What most Poppy players run
Boots of Swiftness 8:48 · 60% of games
Dead Man's Plate 15:25 · 51% · 73 games
Locket of the Iron Solari 23:35 · 69% · 34 games
Force of Nature 30:54 · 7 of 37 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lulu
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, fewer multikills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: minions, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lulu
Good into Rell
Ahead at 15 against 3 of 4, wins 1 of them
Fewer than 10 games (15)
Poppy does better than expected here
Against Rell, Poppy is ahead on gold at 15 minutes in 47% of games and wins 67% of those. When behind, Poppy wins 50%.
Poppy does worse than expected here
Against Lulu, Poppy is ahead on gold at 15 minutes in 75% of games and wins 44% of those. When behind, Poppy wins 33%.
Poppy does better than expected here
Against Alistar, Poppy is behind on gold at 15 minutes in 55% of games, and still wins 50% of those. When ahead, Poppy wins 60%.
Poppy does worse than expected here
Against Bard, Poppy is ahead on gold at 15 minutes in 60% of games and wins 50% of those. When behind, Poppy wins 50%.
Enemies that cost Poppy games: Kalista
Teammates that change Poppy's games
Dies about as often as most supports
Before 14 minutes Poppy dies 2.7 times a game (average 2.6). 44% of those deaths involve the enemy jungler, against 45% for the average support. 11% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 32% in your half of bot lane. Collapses: 47% in your half of bot lane. 1-v-1s: 41% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Poppy
Ganks come at 3:00, 5:00 and 8:00, then every minute
Ward the river before 3:00, 5:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Poppy; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in the bot-side river
Wins fights in their half of mid, loses them in the bot-side river
Where fights happen

Before 14 minutes: 1.0 kills per death in their half of bot lane against 0.3 in the bot-side river. Overall 0.6 kills per death.
From 14 to 25 minutes: 0.9 kills per death in their half of mid against 0.2 in the bot-side river. Overall 0.3 kills per death.
After 25 minutes: 51 kills and 169 deaths.