Wincon
Support · 162 games · EUW

Poppy

Support · 72% of games Top · 19%

Strongest when games end at 20–25 minutes (57%). On average behind the lane opponent at 15 minutes (−43 gold), and still wins 51%.

Win rate
51.2%
±7.7 · role avg 50.0%
Tier
B
#19 of 48
Pick rate
2.5%
ban 4.4%
Games
162
ranked solo/duo

Poppy support wins 51.2% of 162 ranked games in EUW, rank 19 of 48 support champions (tier B). Most players finish Dead Man's Plate first, at about 15:30.

The build at a glance

What most Poppy players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 8:48 · 60% of games
Item 1 Dead Man's Plate 15:25 · 51% · 73 games
Item 2 Locket of the Iron Solari 23:35 · 69% · 34 games
Item 3 · late game Force of Nature 30:54 · 7 of 37 games
Runes
Hail of Blades · Domination + Inspiration 15% of games · 42% wins All runes →
Start
Health Potion 96% of games · 53% wins Other starts →
Spells
Flash + Ignite 49% of games · 51% wins Other spells →
Skill order
Hammer ShockQ Heroic ChargeE Steadfast PresenceW
Max Hammer Shock first 70% of games · 48% wins Skill orders →
When Poppy wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 24% wins over 17 games 24% Games that ended at 20–25′: 57% wins over 40 games 57% Games that ended at 25–30′: 57% wins over 49 games 57% Games that ended at 30–35′: 45% wins over 33 games 45% Games that ended at 35–40′: 58% wins over 19 games 58% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Dead Man's Plate Locket of the Iron Solari Force of Nature
Ends before 25′47% wins35% of games · 57
Lasts 25′ or more53% wins62% of games · 101
Lanes

Watch out for Lulu

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Poppy games

First Baron: 85% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 85% +58
First tower 33% 71% +38
Rift Herald 34% 68% +35
First dragon 40% 63% +22
First blood 43% 59% +16
First Voidgrubs 47% 54% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Poppy plays

More solo kills, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.4 against 0.2 · +78%
Fewer multikills a game0.04 against 0.09 · −56%
More control wards a game6.31 against 5.22 · +21%
More damage a minute416 against 368 · +13%
Less kill participation50% against 57% · −12%

About average: minions, gold.