Wincon
Support · 151 games · NA

Poppy

Support · 64% of games Top · 32%

Strongest when games end at 30–35 minutes (68%). On average behind the lane opponent at 15 minutes (−82 gold), and still wins 56%.

Win rate
55.6%
±7.9 · role avg 50.0%
Tier
S
#5 of 50
Pick rate
2.5%
ban 7.7%
Games
151
ranked solo/duo

Poppy support wins 55.6% of 151 ranked games in NA, rank 5 of 50 support champions (tier S). Most players finish Dead Man's Plate first, at about 16:18.

The build at a glance

What most Poppy players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 8:06 · 52% of games
Item 1 Dead Man's Plate 15:53 · 55% · 78 games
Item 2 Locket of the Iron Solari 24:29 · 42% · 20 games
Item 3 · late game Protoplasm Harness 31:12 · 6 of 38 games
Runes
Aftershock · Resolve + Inspiration 15% of games · 41% wins All runes →
Start
Health Potion 96% of games · 57% wins Other starts →
Spells
Flash + Ignite 49% of games · 50% wins Other spells →
Skill order
Hammer ShockQ Heroic ChargeE Steadfast PresenceW
Max Hammer Shock first 78% of games · 58% wins Skill orders →
When Poppy wins

Best when games end at 30–35′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 12 games 50% Games that ended at 20–25′: 51% wins over 35 games 51% Games that ended at 25–30′: 52% wins over 52 games 52% Games that ended at 30–35′: 68% wins over 34 games 68% Games that ended at 35–40′: 53% wins over 15 games 53% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Dead Man's Plate Locket of the Iron Solari Protoplasm Harness
Ends before 25′51% wins31% of games · 47
Lasts 25′ or more57% wins67% of games · 101
Lanes

Good into Nautilus

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Poppy games

First Baron: 88% against 24%

Win rate when the team took it firstwhen it didn't Gap
First Baron 24% 88% +64
First tower 36% 76% +39
Rift Herald 41% 73% +32
First Voidgrubs 45% 68% +23
First dragon 46% 63% +17
First blood 48% 63% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Poppy plays

More solo kills, less damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.3 against 0.2 · +40%
Less damage to towers1168 against 1372 · −15%
Less kill participation51% against 57% · −10%

About average: minions, time spent dead, gold.