Wincon
Support · 233 games · EUW

Renata Glasc

Support · 100% of games

Strongest when games end at 15–20 minutes (63%). On average behind the lane opponent at 15 minutes (−53 gold), and still wins 52%.

Win rate
51.9%
±6.4 · role avg 50.0%
Tier
A
#14 of 48
Pick rate
3.6%
ban 0.9%
Games
233
ranked solo/duo

Renata Glasc support wins 51.9% of 233 ranked games in EUW, rank 14 of 48 support champions (tier A). Most players finish Locket of the Iron Solari first, at about 12:18.

The build at a glance

What most Renata Glasc players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Locket of the Iron Solari 12:25 · 37% · 83 games
Boots Ionian Boots of Lucidity 11:06 · 79% of games
Item 2 Knight's Vow 21:12 · 52% · 34 games
Item 3 · late game Bandlepipes 28:36 · 11 of 58 games
Item 4 · late game Redemption 32:54 · 4 of 8 games
Runes
Guardian · Resolve + Domination 23% of games · 43% wins All runes →
Start
Health Potion 96% of games · 52% wins Other starts →
Spells
Flash + Heal 93% of games · 52% wins Other spells →
Skill order
Loyalty ProgramE BailoutW HandshakeQ
Max Loyalty Program first 59% of games · 51% wins Skill orders →
When Renata Glasc wins

Wins early, fades from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 63% wins over 30 games 63% Games that ended at 20–25′: 54% wins over 68 games 54% Games that ended at 25–30′: 49% wins over 80 games 49% Games that ended at 30–35′: 45% wins over 44 games 45% 0′5′10′15′20′25′30′35′40′45′
Locket of the Iron Solari Ionian Boots of Lucidity Knight's Vow Bandlepipes Redemption
Ends before 25′57% wins42% of games · 98
Lasts 25′ or more48% wins53% of games · 124
Lanes

Watch out for Lulu, Nautilus, Alistar

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Renata Glasc games

First Baron: 83% against 33%

Win rate when the team took it firstwhen it didn't Gap
First Baron 33% 83% +51
First tower 29% 74% +45
Rift Herald 38% 71% +34
First dragon 34% 67% +33
First blood 43% 59% +17
First Voidgrubs 49% 55% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Renata Glasc plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.04 against 0.09 · −56%
Fewer solo kills a game0.1 against 0.2 · −52%
Less share of team damage9% against 10% · −17%
Less damage a minute306 against 368 · −17%
Fewer deaths a game5.1 against 6.1 · −16%

About average: damage to towers, gold, kill participation, vision, assists, minions.