Renata Glasc
Strongest when games end at 15–20 minutes (63%). On average behind the lane opponent at 15 minutes (−53 gold), and still wins 52%.
- Win rate
- 51.9%
- ±6.4 · role avg 50.0%
- Tier
- A
- #14 of 48
- Pick rate
- 3.6%
- ban 0.9%
- Games
- 233
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Renata Glasc support wins 51.9% of 233 ranked games in EUW, rank 14 of 48 support champions (tier A). Most players finish Locket of the Iron Solari first, at about 12:18.
What most Renata Glasc players run
Locket of the Iron Solari 12:25 · 37% · 83 games
Ionian Boots of Lucidity 11:06 · 79% of games
Knight's Vow 21:12 · 52% · 34 games
Bandlepipes 28:36 · 11 of 58 games
Redemption 32:54 · 4 of 8 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lulu, Nautilus, Alistar
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 33%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer solo kills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: damage to towers, gold, kill participation, vision, assists, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lulu, Nautilus, Alistar
Good into Bard
Behind at 15 against 4 of 8, still wins 2 of them
Fewer than 10 games (16)
Renata Glasc does worse than expected here
Against Lulu, Renata Glasc is behind on gold at 15 minutes in 48% of games, and still wins 15% of those. When ahead, Renata Glasc wins 57%.
About what you would expect
Against Thresh, Renata Glasc is ahead on gold at 15 minutes in 39% of games and wins 86% of those. When behind, Renata Glasc wins 18%.
Renata Glasc does worse than expected here
Against Blitzcrank, Renata Glasc is ahead on gold at 15 minutes in 56% of games and wins 60% of those. When behind, Renata Glasc wins 25%.
Renata Glasc does worse than expected here
Against Karma, Renata Glasc is behind on gold at 15 minutes in 67% of games, and still wins 60% of those. When ahead, Renata Glasc wins 40%.
Renata Glasc does better than expected here
Against Janna, Renata Glasc is ahead on gold at 15 minutes in 62% of games and wins 75% of those. When behind, Renata Glasc wins 20%.
Renata Glasc does worse than expected here
Against Nautilus, Renata Glasc is behind on gold at 15 minutes in 50% of games, and still wins 17% of those. When ahead, Renata Glasc wins 67%.
Renata Glasc does better than expected here
Against Bard, Renata Glasc is behind on gold at 15 minutes in 73% of games, and still wins 50% of those. When ahead, Renata Glasc wins 100%.
Renata Glasc does worse than expected here
Against Alistar, Renata Glasc is ahead on gold at 15 minutes in 60% of games and wins 50% of those. When behind, Renata Glasc wins 25%.
Enemies that cost Renata Glasc games: Lee Sin, Syndra, Jhin
Teammates that change Renata Glasc's games
Dies less than most supports
Before 14 minutes Renata Glasc dies 2.2 times a game (average 2.6). 42% of those deaths involve the enemy jungler, against 45% for the average support. 12% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 46% in your half of bot lane. Collapses: 56% in your half of bot lane. 1-v-1s: 46% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Renata Glasc
Ganks come at 2:00 and 6:00, then every minute
Ward the river before 2:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Renata Glasc; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of mid, loses them in your half of mid
Where fights happen

Before 14 minutes: 0.6 kills per death in their half of bot lane against 0.1 in your jungle. Overall 0.4 kills per death.
From 14 to 25 minutes: 0.3 kills per death in their half of mid against 0.1 in your half of mid. Overall 0.2 kills per death.
After 25 minutes: 26 kills and 157 deaths.