Wincon
Support · 148 games · KR

Renata Glasc

Support · 100% of games

Strongest when games end at 20–25 minutes (61%). On average behind the lane opponent at 15 minutes (−56 gold), and still wins 54%.

Win rate
54.1%
±8.0 · role avg 50.0%
Tier
A
#9 of 53
Pick rate
2.3%
ban 0.4%
Games
148
ranked solo/duo

Renata Glasc support wins 54.1% of 148 ranked games in KR, rank 9 of 53 support champions (tier A). Most players finish Knight's Vow first, at about 11:48.

The build at a glance

What most Renata Glasc players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Knight's Vow 11:53 · 53% · 73 games
Boots Ionian Boots of Lucidity 13:12 · 70% of games
Item 2 Locket of the Iron Solari 20:11 · 68% · 34 games
Item 3 · late game Bandlepipes 28:18 · 9 of 35 games
Runes
Guardian · Resolve + Inspiration 22% of games · 53% wins All runes →
Start
Health Potion 97% of games · 55% wins Other starts →
Spells
Flash + Heal 94% of games · 55% wins Other spells →
Skill order
BailoutW Loyalty ProgramE HandshakeQ
Max Bailout first 55% of games · 54% wins Skill orders →
When Renata Glasc wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 51% wins over 39 games 51% Games that ended at 20–25′: 61% wins over 36 games 61% Games that ended at 25–30′: 55% wins over 40 games 55% Games that ended at 30–35′: 48% wins over 23 games 48% Games that ended at 35–40′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Knight's Vow Ionian Boots of Lucidity Locket of the Iron Solari Bandlepipes
Ends before 25′56% wins51% of games · 75
Lasts 25′ or more52% wins48% of games · 71
Lanes

Watch out for Lulu, Alistar, Rell

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Renata Glasc games

First Baron: 81% against 37%

Win rate when the team took it firstwhen it didn't Gap
First Baron 37% 81% +44
First tower 33% 69% +36
First dragon 39% 69% +30
First blood 41% 66% +25
Rift Herald 43% 68% +24
First Voidgrubs 52% 57% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Renata Glasc plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer solo kills a game0.1 against 0.2 · −48%
Fewer multikills a game0.05 against 0.08 · −38%
More damage to towers1385 against 1044 · +33%
More assists a game15.3 against 13.2 · +16%
Less share of team damage9% against 10% · −15%

About average: time spent dead, vision, gold.