SennaMid build & runes · EUW
On average behind the lane opponent at 15 minutes (−466 gold).
- Win rate
- 31.8%
- ±19.5 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 1.5%
- Games
- 22
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Senna mid wins 31.8% of 22 ranked games in EUW. Most players finish Statikk Shiv first, at about 11:36.
What most Senna players run
Statikk Shiv 12:06 · 100% · 16 games
Boots of Swiftness 12:36 · 91% of games
Black Cleaver 19:54 · 8 of 20 games
Infinity Edge 26:18 · 3 of 9 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Senna's own win rate (31.8%). Every opponent, minute by minute →First Baron: 71% against 13%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer solo kills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: time spent dead, kill participation, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Finished six-item builds
No game finished six items yet.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Senna's games
Dies about as often as most mid laners
Before 14 minutes Senna dies 2.5 times a game (average 2.3). 39% of those deaths involve the enemy jungler, against 47% for the average mid laner. 43% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 48% in your half of mid. Collapses: 40% in your half of mid. 1-v-1s: 65% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Senna
Ganks come at 3:00 and 5:00
Ward the river before 3:00 and 5:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Senna; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 34 kills and 54 deaths.
From 14 to 25 minutes: 39 kills and 61 deaths.
After 25 minutes: 13 kills and 15 deaths.
Not enough games yet
No pro or one-trick games on Senna mid this patch yet
When a pro player or a one-trick plays Senna mid in ranked solo/duo, the game shows here with its full build, skill order and runes. Try another role or region, or check back later in the patch.
One-trick: Master or higher, with 60% or more of their last 30 days of ranked solo games (20 at least) on one champion; only those games count. Pros: the solo queue accounts listed on their Leaguepedia page.