Shen
Strongest when games end at 15–20 minutes (59%). On average behind the lane opponent at 15 minutes (−773 gold), and still wins 51%.
- Win rate
- 51.4%
- ±5.7 · role avg 50.0%
- Tier
- A
- #19 of 76
- Pick rate
- 4.5%
- ban 0.7%
- Games
- 292
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Shen top wins 51.4% of 292 ranked games in EUW, rank 19 of 76 top champions (tier A). Most players finish Titanic Hydra first, at about 13:42.
What most Shen players run
Titanic Hydra 13:58 · 91% · 252 games
Plated Steelcaps 15:18 · 61% of games
Dusk and Dawn 21:21 · 51% · 91 games
Randuin's Omen 27:06 · 31% · 11 games
Kaenic Rookern 31:54 · 7 of 29 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Garen, Yone
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 34%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More assists, fewer multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Garen, Yone
Good into Dr. Mundo, Gangplank
Behind at 15 against 4 of 5, still wins 2 of them
Fewer than 10 games (30)
About what you would expect
Against Camille, Shen is behind on gold at 15 minutes in 56% of games, and still wins 50% of those. When ahead, Shen wins 50%.
Shen does better than expected here
Against Gangplank, Shen is behind on gold at 15 minutes in 69% of games, and still wins 73% of those. When ahead, Shen wins 60%.
Shen does worse than expected here
Against Garen, Shen is behind on gold at 15 minutes in 69% of games, and still wins 18% of those. When ahead, Shen wins 60%.
Shen does worse than expected here
Against Yone, Shen is behind on gold at 15 minutes in 92% of games, and still wins 36% of those. When ahead, Shen wins 100%.
Shen does better than expected here
Against Dr. Mundo, Shen is ahead on gold at 15 minutes in 45% of games and wins 100% of those. When behind, Shen wins 83%.
Enemies that cost Shen games: Qiyana, Locke, Jhin, Nami
Teammates that change Shen's games
Dies less than most top laners
Before 14 minutes Shen dies 1.9 times a game (average 2.4). 34% of those deaths involve the enemy jungler, against 39% for the average top laner. 55% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 46% in your half of top lane. Collapses: 40% in your half of top lane. 1-v-1s: 71% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Shen
Ganks come at 5:00–8:00
Ward the river before 5:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Shen; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of top lane
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 1.4 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 1.5 kills per death in their jungle against 0.5 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 2.0 kills per death in their half of mid against 0.5 in your jungle. Overall 0.9 kills per death.