Shen
Strongest when games end at 25–30 minutes (45%). On average behind the lane opponent at 15 minutes (−854 gold).
- Win rate
- 46.6%
- ±9.0 · role avg 50.0%
- Tier
- C
- #58 of 76
- Pick rate
- 1.8%
- ban 0.1%
- Games
- 118
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Shen top wins 46.6% of 118 ranked games in KR, rank 58 of 76 top champions (tier C). Most players finish Titanic Hydra first, at about 12:54.
What most Shen players run
Titanic Hydra 13:27 · 68% · 72 games
Plated Steelcaps 12:42 · 49% of games
Dusk and Dawn 20:36 · 40% · 16 games
Randuin's Omen 26:54 · 7 of 33 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Jax
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More assists, fewer multikills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Jax
No clearly easy lane yet
Behind at 15 against 1 of 1, still wins 0 of them
Fewer than 10 games (17)
Shen does worse than expected here
Against Jax, Shen is behind on gold at 15 minutes in 36% of games, and still wins 25% of those. When ahead, Shen wins 43%.
Enemies that cost Shen games: Lee Sin, Jhin
Teammates that change Shen's games
Dies less than most top laners, but more of it is ganks
Before 14 minutes Shen dies 1.9 times a game (average 2.5). 43% of those deaths involve the enemy jungler, against 40% for the average top laner. 46% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 44% in your half of top lane. Collapses: 48% in your half of top lane. 1-v-1s: 78% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Shen
Ganks come at 6:00 and 8:00
Ward the river before 6:00 and 8:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Shen; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of bot lane, loses them in your half of mid
Where fights happen

Before 14 minutes: 1.7 kills per death in their half of top lane against 0.4 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 1.4 kills per death in their half of bot lane against 0.5 in your half of mid. Overall 1.0 kills per death.
After 25 minutes: 58 kills and 74 deaths.