Wincon
Support · 126 games · EUW

Zoe

Support · 31% of games Mid · 57%Top · 8%

Strongest when games end at 20–25 minutes (65%). On average ahead of the lane opponent at 15 minutes (+452 gold).

Win rate
53.2%
±8.7 · role avg 50.0%
Tier
A
#12 of 48
Pick rate
1.9%
ban 3.6%
Games
126
ranked solo/duo

Zoe support wins 53.2% of 126 ranked games in EUW, rank 12 of 48 support champions (tier A). Most players finish Imperial Mandate first, at about 12:30.

The build at a glance

What most Zoe players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 7:48 · 67% of games
Item 1 Imperial Mandate 12:26 · 69% · 84 games
Item 2 Horizon Focus 21:40 · 84% · 53 games
Item 3 · late game Cosmic Drive 28:30 · 5 of 31 games
Runes
Summon Aery · Sorcery + Precision 10% of games · 58% wins All runes →
Start
Health Potion 87% of games · 53% wins Other starts →
Spells
Flash + Ignite 59% of games · 53% wins Other spells →
Skill order
Paddle Star!Q Sleepy Trouble BubbleE Spell ThiefW
Max Paddle Star! first 50% of games · 52% wins Skill orders →
When Zoe wins

Wins early, fades from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 10 games 60% Games that ended at 20–25′: 65% wins over 31 games 65% Games that ended at 25–30′: 45% wins over 42 games 45% Games that ended at 30–35′: 63% wins over 27 games 63% Games that ended at 35–40′: 25% wins over 8 games 25% Games that ended at 40–45′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Imperial Mandate Horizon Focus Cosmic Drive
Ends before 25′63% wins33% of games · 41
Lasts 25′ or more49% wins67% of games · 84
Lanes

Good into Rell

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zoe games

First Baron: 79% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 79% +47
First tower 31% 70% +40
Rift Herald 40% 66% +25
First dragon 40% 62% +22
First blood 45% 61% +16
First Voidgrubs 47% 59% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zoe plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.25 against 0.09 · +178%
More solo kills a game0.6 against 0.2 · +139%
More damage a minute648 against 368 · +76%
More share of team damage17% against 10% · +67%
More damage to towers1845 against 1331 · +39%

About average: time spent dead, vision.