Wincon
Jungle · 23 games

GnarJungle build & runes

Jungle · 0% of games Top · 99%

On average behind the lane opponent at 15 minutes (−576 gold).

Win rate
39.1%
±19.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 2.0%
Games
23
ranked solo/duo

Gnar jungle wins 39.1% of 23 ranked games. Most players finish Trinity Force first, at about 10:42.

The build at a glance

What most Gnar players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 10:49 · 100% · 20 games
Boots Plated Steelcaps 13:18 · 43% of games
Item 2 Black Cleaver 18:04 · 63% · 10 games
Item 3 · late game Wit's End 25:06 · 6 of 13 games
Item 4 · late game Sterak's Gage 26:00 · 4 of 7 games
Runes
Fleet Footwork · Precision + Inspiration 26% of games · 33% wins All runes →
Start
Scorchclaw Pup 35% of games · 38% wins Other starts →
Spells
Flash + Smite 96% of games · 41% wins Other spells →
Skill order
Boomerang Throw / Boulder TossQ Hyper / WallopW Hop / CrunchE
Max Boomerang Throw / Boulder Toss first 87% of games · 35% wins Skill orders →
When Gnar wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 29% wins over 14 games 29% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Plated Steelcaps Black Cleaver Wit's End Sterak's Gage
Lasts 25′ or more29% wins61% of games · 14
Enemy junglers

No clear counters yet

Points above or below Gnar's own win rate (39.1%). Every opponent, minute by minute →
What wins Gnar games

First Baron: 80% against 8%

Win rate when the team took it firstwhen it didn't Gap
First Baron 8% 80% +72
First dragon 20% 75% +55
First tower 25% 71% +46
Rift Herald 23% 60% +37
First blood 22% 50% +28
First Voidgrubs 38% 43% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Gnar plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.43 against 0.81 · −47%
Fewer solo kills a game0.7 against 1.2 · −37%
Fewer control wards a game1.43 against 1.93 · −26%
Less kill participation43% against 52% · −17%

About average: time spent dead, gold, assists, vision, minions.