Wincon
Mid · 21 games

GnarMid build & runes

Mid · 1% of games Top · 99%

On average behind the lane opponent at 15 minutes (−190 gold).

Win rate
33.3%
±20.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 2.2%
Games
21
ranked solo/duo

Gnar mid wins 33.3% of 21 ranked games. Most players finish Trinity Force first, at about 14:54.

The build at a glance

What most Gnar players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Mercury's Treads 8:24 · 43% of games
Item 1 Trinity Force 14:38 · 100% · 16 games
Item 2 · late game Wit's End 19:36 · 4 of 15 games
Runes
Fleet Footwork · Precision + Resolve 19% of games · 25% wins All runes →
Start
Doran's Blade + Health Potion 67% of games · 36% wins Other starts →
Spells
Flash + Ignite 57% of games · 50% wins Other spells →
Skill order
Boomerang Throw / Boulder TossQ Hyper / WallopW Hop / CrunchE
Max Boomerang Throw / Boulder Toss first 95% of games · 30% wins Skill orders →
When Gnar wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 33% wins over 9 games 33% Games that ended at 25–30′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Mercury's Treads Trinity Force Wit's End
Ends before 25′33% wins43% of games · 9
Lasts 25′ or more57% wins33% of games · 7
Lanes

No clear counters yet

Points above or below Gnar's own win rate (33.3%). Every opponent, minute by minute →
What wins Gnar games

First tower: 63% against 15%

Win rate when the team took it firstwhen it didn't Gap
First tower 15% 63% +47
First blood 17% 56% +39
Rift Herald 17% 56% +39
First Baron 21% 57% +36
First Voidgrubs 18% 50% +32
First dragon 30% 36% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Gnar plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.29 against 0.98 · −70%
Fewer multikills a game0.29 against 0.74 · −61%
Fewer assists a game4.0 against 6.2 · −35%
Less kill participation35% against 44% · −20%
More deaths a game6.5 against 5.6 · +16%

About average: minions.