Wincon
Support · 20 games

GravesSupport build & runes

Support · 0% of games Jungle · 98%Top · 1%

On average ahead of the lane opponent at 15 minutes (+58 gold).

Win rate
40.0%
±21.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 11.7%
Games
20
ranked solo/duo

Graves support wins 40.0% of 20 ranked games. Most players finish Hubris first, at about 12:12.

The build at a glance

What most Graves players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hubris 12:12 · 6 of 20 games
Boots Plated Steelcaps 14:24 · 25% of games
Item 2 · late game The Collector 20:54 · 5 of 17 games
Runes
Fleet Footwork · Precision + Inspiration 35% of games · 57% wins All runes →
Start
Health Potion 90% of games · 39% wins Other starts →
Spells
Exhaust + Flash 50% of games · 60% wins Other spells →
Skill order
End of the LineQ QuickdrawE Smoke ScreenW
Max End of the Line first 70% of games · 50% wins Skill orders →
When Graves wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 20% wins over 5 games 20% Games that ended at 25–30′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Hubris Plated Steelcaps The Collector
Ends before 25′20% wins25% of games · 5
Lasts 25′ or more33% wins30% of games · 6
Lanes

No clear counters yet

Points above or below Graves's own win rate (40.0%). Every opponent, minute by minute →
What wins Graves games

First Baron: 88% against 8%

Win rate when the team took it firstwhen it didn't Gap
First Baron 8% 88% +79
First dragon 25% 50% +25
First blood 33% 50% +17
First tower 44% 36% −8
First Voidgrubs 50% 36% −14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Graves plays

More multikills, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.35 against 0.10 · +250%
More minions a minute2.2 against 1.1 · +94%
More damage to towers2521 against 1349 · +87%
More damage a minute597 against 376 · +59%
Fewer control wards a game2.50 against 5.21 · −52%