Wincon
Mid · 25 games

Illaoi

Mid · 5% of games Top · 95%

On average ahead of the lane opponent at 15 minutes (+392 gold).

Win rate
32.0%
±18.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.5%
Games
25
ranked solo/duo

Illaoi mid wins 32.0% of 25 ranked games. Most players finish Black Cleaver first, at about 10:18.

The build at a glance

What most Illaoi players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Black Cleaver 11:16 · 61% · 11 games
Boots Mercury's Treads 12:00 · 40% of games
Item 2 · late game Iceborn Gauntlet 17:24 · 9 of 23 games
Item 3 · late game Sterak's Gage 23:18 · 6 of 14 games
Runes
Grasp of the Undying · Resolve + Precision 20% of games · 0% wins All runes →
Start
Doran's Blade + Health Potion 48% of games · 50% wins Other starts →
Spells
Flash + Teleport 56% of games · 36% wins Other spells →
Skill order
Tentacle SmashQ Test of SpiritE Harsh LessonW
Max Tentacle Smash first 60% of games · 13% wins Skill orders →
When Illaoi wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 36% wins over 14 games 36% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Black Cleaver Mercury's Treads Iceborn Gauntlet Sterak's Gage
Lasts 25′ or more32% wins76% of games · 19
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Illaoi games

First dragon: 50% against 20%

Win rate when the team took it firstwhen it didn't Gap
First dragon 20% 50% +30
Rift Herald 20% 40% +20
First Voidgrubs 30% 33% +3
First Baron 31% 33% +2
First tower 33% 31% −2
First blood 35% 25% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Illaoi plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers12244 against 6826 · +79%
Fewer control wards a game0.36 against 0.98 · −63%
More solo kills a game2.3 against 1.8 · +29%
More deaths a game6.5 against 5.5 · +19%
Fewer multikills a game0.60 against 0.74 · −19%

About average: gold.