Illaoi
Strongest when games end at 20–25 minutes (52%). On average ahead of the lane opponent at 15 minutes (+553 gold).
- Win rate
- 47.5%
- ±5.6 · role avg 50.0%
- Tier
- D
- #80 of 95
- Pick rate
- 1.6%
- ban 1.2%
- Games
- 303
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Illaoi top wins 47.5% of 303 ranked games, rank 80 of 95 top champions (tier D). Most players finish Black Cleaver first, at about 10:54.
What most Illaoi players run
Black Cleaver 11:10 · 51% · 146 games
Plated Steelcaps 14:06 · 40% of games
Iceborn Gauntlet 17:57 · 38% · 46 games
Sterak's Gage 25:06 · 68% · 15 games
Randuin's Omen 29:36 · 11 of 63 games
Guardian Angel 33:36 · 3 of 24 games Wins early, fades from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Camille, Ornn, Renekton
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 87% against 25%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer assists, fewer control wards
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: vision, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Camille, Ornn, Renekton
No clearly easy lane yet
Ahead at 15 against 6 of 8, wins 1 of them
Fewer than 10 games (30)
Illaoi does worse than expected here
Against Ambessa, Illaoi is ahead on gold at 15 minutes in 62% of games and wins 50% of those. When behind, Illaoi wins 40%.
About what you would expect
Against Yone, Illaoi is behind on gold at 15 minutes in 54% of games, and still wins 43% of those. When ahead, Illaoi wins 50%.
About what you would expect
Against Jayce, Illaoi is behind on gold at 15 minutes in 67% of games, and still wins 38% of those. When ahead, Illaoi wins 75%.
Illaoi does worse than expected here
Against Camille, Illaoi is ahead on gold at 15 minutes in 55% of games and wins 33% of those. When behind, Illaoi wins 20%.
About what you would expect
Against Olaf, Illaoi is ahead on gold at 15 minutes in 80% of games and wins 63% of those. When behind, Illaoi wins 0%.
Illaoi does worse than expected here
Against Renekton, Illaoi is ahead on gold at 15 minutes in 73% of games and wins 50% of those. When behind, Illaoi wins 0%.
Illaoi does better than expected here
Against K'Sante, Illaoi is ahead on gold at 15 minutes in 82% of games and wins 56% of those. When behind, Illaoi wins 50%.
Illaoi does worse than expected here
Against Ornn, Illaoi is ahead on gold at 15 minutes in 100% of games and wins 30% of those. When behind, Illaoi wins 0%.
Enemies that cost Illaoi games: Graves, Tristana, Nautilus
Teammates that change Illaoi's games
Dies about as often as most top laners
Before 14 minutes Illaoi dies 2.3 times a game (average 2.4). 39% of those deaths involve the enemy jungler, against 40% for the average top laner. 52% are fair 1-v-1s.
Ganks and collapses both hit their half of top lane

Ganks: 60% in their half of top lane. Collapses: 54% in their half of top lane. 1-v-1s: 57% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Illaoi
Ganks come at 3:00–5:00 and 8:00, then every minute
Ward the river before 3:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Illaoi; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of bot lane
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 1.1 kills per death in their half of top lane against 0.6 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 2.4 kills per death in their jungle against 0.3 in your half of bot lane. Overall 0.8 kills per death.
After 25 minutes: 1.9 kills per death in their jungle against 0.5 in your half of mid. Overall 0.8 kills per death.