Wincon
Top · 123 games · NA

Illaoi

Top · 96% of games

Strongest when games end at 25–30 minutes (42%). On average ahead of the lane opponent at 15 minutes (+365 gold).

Win rate
43.1%
±8.8 · role avg 50.0%
Tier
D
#74 of 77
Pick rate
2.0%
ban 2.1%
Games
123
ranked solo/duo

Illaoi top wins 43.1% of 123 ranked games in NA, rank 74 of 77 top champions (tier D). Most players finish Black Cleaver first, at about 10:48.

The build at a glance

What most Illaoi players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Black Cleaver 11:18 · 44% · 51 games
Boots Plated Steelcaps 14:48 · 44% of games
Item 2 Sterak's Gage 19:42 · 36% · 12 games
Item 3 · late game Death's Dance 23:54 · 12 of 60 games
Item 4 · late game Spear of Shojin 28:00 · 5 of 26 games
Runes
Grasp of the Undying · Resolve + Precision 11% of games · 46% wins All runes →
Start
Doran's Blade + Health Potion 68% of games · 43% wins Other starts →
Spells
Exhaust + Flash 36% of games · 45% wins Other spells →
Skill order
Tentacle SmashQ Test of SpiritE Harsh LessonW
Max Tentacle Smash first 50% of games · 44% wins Skill orders →
When Illaoi wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 33% wins over 15 games 33% Games that ended at 20–25′: 52% wins over 29 games 52% Games that ended at 25–30′: 42% wins over 43 games 42% Games that ended at 30–35′: 48% wins over 25 games 48% Games that ended at 35–40′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Black Cleaver Plated Steelcaps Sterak's Gage Death's Dance Spear of Shojin
Ends before 25′45% wins36% of games · 44
Lasts 25′ or more45% wins60% of games · 74
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Illaoi games

First Baron: 88% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 88% +68
First tower 19% 58% +39
First dragon 28% 61% +32
Rift Herald 31% 58% +27
First Voidgrubs 32% 54% +22
First blood 36% 50% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Illaoi plays

Fewer control wards, more solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.26 against 0.45 · −42%
More solo kills a game2.9 against 2.1 · +37%
Fewer assists a game3.4 against 5.3 · −36%
More damage a minute915 against 780 · +17%
More share of team damage26% against 22% · +17%

About average: multikills, gold, deaths.