Wincon
Jungle · 20 games

IreliaJungle build & runes

Jungle · 0% of games Top · 64%Mid · 35%Bot · 2%

On average behind the lane opponent at 15 minutes (−520 gold).

Win rate
25.0%
±19.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 15.3%
Games
20
ranked solo/duo

Irelia jungle wins 25.0% of 20 ranked games. Most players finish Blade of The Ruined King first, at about 11:12.

The build at a glance

What most Irelia players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blade of The Ruined King 11:21 · 100% · 19 games
Boots Mercury's Treads 15:54 · 35% of games
Item 2 · late game Hullbreaker 18:36 · 7 of 18 games
Item 3 · late game Wit's End 22:12 · 5 of 17 games
Runes
Conqueror · Precision + Domination 30% of games · 50% wins All runes →
Start
Scorchclaw Pup + Health Potion 55% of games · 36% wins Other starts →
Spells
Flash + Smite 95% of games · 26% wins Other spells →
Skill order
BladesurgeQ Defiant DanceW Flawless DuetE
Max Bladesurge first 85% of games · 18% wins Skill orders →
When Irelia wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 30–35′: 33% wins over 9 games 33% 0′5′10′15′20′25′30′35′40′45′
Blade of The Ruined King Mercury's Treads Hullbreaker Wit's End
Lasts 25′ or more33% wins45% of games · 9
Enemy junglers

No clear counters yet

Points above or below Irelia's own win rate (25.0%). Every opponent, minute by minute →
What wins Irelia games

First Baron: 80% against 7%

Win rate when the team took it firstwhen it didn't Gap
First Baron 7% 80% +73
First dragon 9% 44% +35
First tower 17% 38% +21
First blood 27% 22% −5
First Voidgrubs 40% 20% −20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Irelia plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More damage to towers3697 against 2282 · +62%
Fewer control wards a game0.80 against 1.91 · −58%
More deaths a game7.7 against 5.4 · +42%
More time spent dead8.0s against 5.8s a minute · +39%
Less vision a minute0.70 against 0.99 · −29%

About average: gold, damage, minions.