Wincon
Mid · 20 games

Ivern

Mid · 4% of games Jungle · 84%Top · 8%

On average behind the lane opponent at 15 minutes (−690 gold), and still wins 50%.

Win rate
50.0%
±21.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.2%
Games
20
ranked solo/duo

Ivern mid wins 50.0% of 20 ranked games. Most players finish Malignance first, at about 10:48.

The build at a glance

What most Ivern players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:05 · 100% · 18 games
Boots Ionian Boots of Lucidity 12:06 · 75% of games
Item 2 · late game Moonstone Renewer 19:00 · 5 of 17 games
Runes
Press the Attack · Precision + Resolve 30% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 95% of games · 53% wins Other starts →
Spells
Flash + Teleport 75% of games · 60% wins Other spells →
Skill order
TriggerseedE RootcallerQ BrushmakerW
Max Triggerseed first 100% of games · 50% wins Skill orders →
When Ivern wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Moonstone Renewer
Ends before 25′63% wins40% of games · 8
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ivern games

First Baron: 100% against 9%

Win rate when the team took it firstwhen it didn't Gap
First Baron 9% 100% +91
First blood 36% 67% +30
Rift Herald 36% 67% +30
First dragon 38% 58% +21
First tower 40% 60% +20
First Voidgrubs 50% 50% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ivern plays

More control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game1.65 against 1.01 · +63%
Fewer multikills a game0.30 against 0.74 · −59%
More assists a game9.5 against 6.2 · +54%
Fewer solo kills a game0.8 against 1.8 · −52%
Less damage a minute535 against 839 · −36%

About average: kill participation.