Wincon
Support · 52 games

Jarvan IV

Support · 3% of games Jungle · 96%

On average ahead of the lane opponent at 15 minutes (+391 gold).

Win rate
42.3%
±13.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.3%
ban 1.1%
Games
52
ranked solo/duo

Jarvan IV support wins 42.3% of 52 ranked games. Most players finish Umbral Glaive first, at about 12:00.

The build at a glance

What most Jarvan IV players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Umbral Glaive 11:38 · 38% · 15 games
Boots Boots of Swiftness 14:18 · 31% of games
Item 2 · late game Voltaic Cyclosword 19:42 · 7 of 35 games
Item 3 · late game Locket of the Iron Solari 26:42 · 3 of 21 games
Runes
Lethal Tempo · Precision + Sorcery 23% of games · 58% wins All runes →
Start
Health Potion 88% of games · 41% wins Other starts →
Spells
Flash + Ignite 67% of games · 40% wins Other spells →
Skill order
Dragon StrikeQ Demacian StandardE Golden AegisW
Max Dragon Strike first 75% of games · 51% wins Skill orders →
When Jarvan IV wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 42% wins over 12 games 42% Games that ended at 20–25′: 60% wins over 10 games 60% Games that ended at 25–30′: 56% wins over 9 games 56% Games that ended at 30–35′: 40% wins over 10 games 40% Games that ended at 35–40′: 25% wins over 8 games 25% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Boots of Swiftness Voltaic Cyclosword Locket of the Iron Solari
Ends before 25′50% wins42% of games · 22
Lasts 25′ or more41% wins52% of games · 27
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Jarvan IV games

First Baron: 62% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 62% +33
Rift Herald 30% 63% +33
First Voidgrubs 24% 55% +31
First tower 28% 56% +28
First dragon 31% 57% +25
First blood 36% 48% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jarvan IV plays

More solo kills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.5 against 0.2 · +138%
More damage to towers1972 against 1247 · +58%
More time spent dead7.1s against 4.9s a minute · +46%
More deaths a game8.5 against 5.9 · +45%
More multikills a game0.13 against 0.09 · +44%