Jarvan IV
On average ahead of the lane opponent at 15 minutes (+391 gold).
- Win rate
- 42.3%
- ±13.4 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.3%
- ban 1.1%
- Games
- 52
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jarvan IV support wins 42.3% of 52 ranked games. Most players finish Umbral Glaive first, at about 12:00.
What most Jarvan IV players run
Umbral Glaive 11:38 · 38% · 15 games
Boots of Swiftness 14:18 · 31% of games
Voltaic Cyclosword 19:42 · 7 of 35 games
Locket of the Iron Solari 26:42 · 3 of 21 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 62% against 29%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more damage to towers
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Jarvan IV's games
Dies more than most supports
Before 14 minutes Jarvan IV dies 3.7 times a game (average 2.6). 46% of those deaths involve the enemy jungler, against 47% for the average support. 11% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 27% in your half of bot lane. Collapses: 44% in your half of bot lane. 1-v-1s: 45% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jarvan IV
Ganks come at 3:00 and 6:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Jarvan IV; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in the bot-side river
Wins fights in their half of mid, loses them in their jungle
Where fights happen

Before 14 minutes: 0.8 kills per death in their half of bot lane against 0.3 in the bot-side river. Overall 0.6 kills per death.
From 14 to 25 minutes: 0.5 kills per death in their half of mid against 0.3 in their jungle. Overall 0.3 kills per death.
After 25 minutes: 25 kills and 94 deaths.