Wincon
Support · 30 games · KR

Jarvan IV

Support · 6% of games Jungle · 93%

On average ahead of the lane opponent at 15 minutes (+410 gold).

Win rate
50.0%
±17.9 · role avg 50.0%
Tier
B
#28 of 53
Pick rate
0.5%
ban 0.5%
Games
30
ranked solo/duo

Jarvan IV support wins 50.0% of 30 ranked games in KR, rank 28 of 53 support champions (tier B). Most players finish Youmuu's Ghostblade first, at about 12:30.

The build at a glance

What most Jarvan IV players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Youmuu's Ghostblade 12:34 · 43% · 10 games
Boots Boots of Swiftness 13:30 · 47% of games
Item 2 · late game Umbral Glaive 21:12 · 5 of 16 games
Item 3 · late game Serpent's Fang 26:24 · 3 of 8 games
Runes
Lethal Tempo · Precision + Sorcery 40% of games · 58% wins All runes →
Start
Health Potion 87% of games · 46% wins Other starts →
Spells
Flash + Ignite 80% of games · 54% wins Other spells →
Skill order
Dragon StrikeQ Demacian StandardE Golden AegisW
Max Dragon Strike first 67% of games · 65% wins Skill orders →
When Jarvan IV wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 45% wins over 11 games 45% Games that ended at 20–25′: 67% wins over 6 games 67% Games that ended at 25–30′: 60% wins over 5 games 60% Games that ended at 30–35′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Youmuu's Ghostblade Boots of Swiftness Umbral Glaive Serpent's Fang
Ends before 25′53% wins57% of games · 17
Lasts 25′ or more50% wins40% of games · 12
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Jarvan IV games

First dragon: 83% against 28%

Win rate when the team took it firstwhen it didn't Gap
First dragon 28% 83% +56
First Voidgrubs 18% 68% +50
First tower 23% 71% +48
Rift Herald 35% 80% +45
First Baron 33% 75% +42
First blood 31% 65% +34

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jarvan IV plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.5 against 0.2 · +124%
More multikills a game0.13 against 0.08 · +63%
More damage to towers1666 against 1044 · +60%
Fewer control wards a game4.53 against 7.34 · −38%
More damage a minute484 against 351 · +38%

About average: assists.