Wincon
Top · 21 games

Jarvan IV

Top · 1% of games Jungle · 95%Support · 4%

On average behind the lane opponent at 15 minutes (−374 gold).

Win rate
47.6%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.1%
Games
21
ranked solo/duo

Jarvan IV top wins 47.6% of 21 ranked games. Most players finish Eclipse first, at about 12:18.

The build at a glance

What most Jarvan IV players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Eclipse 12:18 · 6 of 20 games
Boots Plated Steelcaps 12:24 · 38% of games
Item 2 · late game Winter's Approach 16:30 · 4 of 17 games
Runes
Electrocute · Domination + Resolve 10% of games · 50% wins All runes →
Start
Doran's Blade + Health Potion 52% of games · 45% wins Other starts →
Spells
Flash + Ignite 52% of games · 45% wins Other spells →
Skill order
Dragon StrikeQ Demacian StandardE Golden AegisW
Max Dragon Strike first 95% of games · 50% wins Skill orders →
When Jarvan IV wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 20% wins over 5 games 20% Games that ended at 25–30′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Eclipse Plated Steelcaps Winter's Approach
Ends before 25′20% wins24% of games · 5
Lasts 25′ or more56% wins43% of games · 9
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Jarvan IV games

First Baron: 100% against 15%

Win rate when the team took it firstwhen it didn't Gap
First Baron 15% 100% +85
First tower 10% 82% +72
Rift Herald 29% 86% +57
First blood 27% 70% +43
First dragon 30% 64% +34
First Voidgrubs 33% 58% +25

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jarvan IV plays

Fewer control wards, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.14 against 0.64 · −78%
More assists a game7.2 against 5.2 · +39%
Less damage a minute606 against 778 · −22%
Less damage to towers6817 against 8478 · −20%
More time spent dead7.5s against 6.4s a minute · +17%

About average: multikills, solo kills.