Wincon
Mid · 22 games

Jax

On average behind the lane opponent at 15 minutes (−69 gold), and still wins 64%.

Win rate
63.6%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 15.9%
Games
22
ranked solo/duo

Jax mid wins 63.6% of 22 ranked games. Most players finish Trinity Force first, at about 13:18.

The build at a glance

What most Jax players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Mercury's Treads 13:42 · 41% of games
Item 1 Trinity Force 13:02 · 67% · 12 games
Item 2 · late game Sundered Sky 19:48 · 3 of 17 games
Item 3 · late game Zhonya's Hourglass 26:42 · 4 of 11 games
Runes
Lethal Tempo · Precision + Sorcery 18% of games · 75% wins All runes →
Start
Doran's Bow + Health Potion 45% of games · 60% wins Other starts →
Spells
Flash + Ignite 50% of games · 36% wins Other spells →
Skill order
EmpowerW Counter StrikeE Leap StrikeQ
Max Empower first 91% of games · 65% wins Skill orders →
When Jax wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Mercury's Treads Trinity Force Sundered Sky Zhonya's Hourglass
Ends before 25′50% wins27% of games · 6
Lasts 25′ or more60% wins23% of games · 5
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Jax games

First Baron: 100% against 38%

Win rate when the team took it firstwhen it didn't Gap
First Baron 38% 100% +62
First Voidgrubs 45% 82% +36
First blood 50% 75% +25
First tower 55% 73% +18
Rift Herald 55% 73% +18
First dragon 60% 67% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jax plays

More damage to towers, more multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers12033 against 6819 · +76%
More multikills a game1.00 against 0.74 · +35%
Fewer control wards a game0.68 against 1.01 · −33%
Less time spent dead4.9s against 6.0s a minute · −19%
More solo kills a game2.1 against 1.8 · +18%

About average: gold, share of team damage, vision.