Wincon
Jungle · 63 games

Jax

Jungle · 5% of games Top · 90%Support · 3%Mid · 2%

On average behind the lane opponent at 15 minutes (−586 gold), and still wins 54%.

Win rate
54.0%
±12.3 · role avg 50.0%
Tier
B
#23 of 69
Pick rate
0.3%
ban 15.9%
Games
63
ranked solo/duo

Jax jungle wins 54.0% of 63 ranked games, rank 23 of 69 jungle champions (tier B). Most players finish Trinity Force first, at about 10:54.

The build at a glance

What most Jax players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 11:13 · 84% · 47 games
Boots Mercury's Treads 15:00 · 38% of games
Item 2 Sundered Sky 19:04 · 64% · 21 games
Item 3 Zhonya's Hourglass 25:18 · 100% · 10 games
Runes
Lethal Tempo · Precision + Inspiration 35% of games · 64% wins All runes →
Start
Gustwalker Hatchling + Health Potion 41% of games · 62% wins Other starts →
Spells
Flash + Smite 100% of games · 54% wins Other spells →
Skill order
EmpowerW Counter StrikeE Leap StrikeQ
Max Empower first 87% of games · 55% wins Skill orders →
When Jax wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 10 games 50% Games that ended at 20–25′: 42% wins over 12 games 42% Games that ended at 25–30′: 57% wins over 21 games 57% Games that ended at 30–35′: 60% wins over 10 games 60% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Mercury's Treads Sundered Sky Zhonya's Hourglass
Ends before 25′45% wins35% of games · 22
Lasts 25′ or more58% wins49% of games · 31
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Jax games

First Baron: 91% against 33%

Win rate when the team took it firstwhen it didn't Gap
First Baron 33% 91% +59
First tower 33% 77% +43
Rift Herald 33% 77% +43
First dragon 44% 73% +29
First blood 44% 66% +21
First Voidgrubs 46% 60% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jax plays

More damage to towers, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More damage to towers3531 against 2338 · +51%
Fewer multikills a game0.54 against 0.81 · −33%
Less damage a minute586 against 706 · −17%
Less share of team damage17% against 20% · −13%
More vision a minute1.16 against 1.04 · +12%

About average: time spent dead, deaths.