Jax
On average behind the lane opponent at 15 minutes (−228 gold), and still wins 55%.
- Win rate
- 54.5%
- ±20.8 · role avg 50.0%
- Tier
- B
- #28 of 64
- Pick rate
- 0.4%
- ban 15.0%
- Games
- 22
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jax jungle wins 54.5% of 22 ranked games in NA, rank 28 of 64 jungle champions (tier B). Most players finish Trinity Force first, at about 11:06.
What most Jax players run
Trinity Force 11:00 · 100% · 19 games
Mercury's Treads 15:00 · 55% of games
Sundered Sky 19:41 · 80% · 12 games
Zhonya's Hourglass 25:54 · 7 of 14 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 100% against 23%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more control wards
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: minions, time spent dead, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Jax's games
Dies less than most junglers
Before 14 minutes Jax dies 1.5 times a game (average 1.9). 71% of those deaths involve the enemy jungler, against 72% for the average jungler. 18% are fair 1-v-1s.
Killed by the enemy jungler in the bot-side river, collapsed on in their half of mid

Enemy jungler: 21% in the bot-side river. Collapses: 25% in their half of mid. 1-v-1s: 67% in their jungle.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jax
Enemy jungler fights peak at 2:00–4:00, 6:00 and 8:00, then every minute
Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 52 kills and 34 deaths.
From 14 to 25 minutes: 57 kills and 51 deaths.
After 25 minutes: 13 kills and 29 deaths.
Not enough games yet