Jax
Strongest when games end at 25–30 minutes (54%). On average behind the lane opponent at 15 minutes (−107 gold).
- Win rate
- 49.3%
- ±5.9 · role avg 50.0%
- Tier
- C
- #43 of 77
- Pick rate
- 4.5%
- ban 15.0%
- Games
- 276
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jax top wins 49.3% of 276 ranked games in NA, rank 43 of 77 top champions (tier C). Most players finish Trinity Force first, at about 12:48.
What most Jax players run
Plated Steelcaps 14:54 · 39% of games
Trinity Force 13:10 · 86% · 227 games
Sundered Sky 21:04 · 29% · 51 games
Death's Dance 26:24 · 50% · 12 games
Randuin's Omen 32:54 · 4 of 33 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Garen, Yone
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 84% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, more control wards
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: deaths, minions, multikills, share of team damage, time spent dead, gold, vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Garen, Yone
Good into Mordekaiser, Fiora
Behind at 15 against 4 of 5, still wins 2 of them
Fewer than 10 games (30)
Jax does better than expected here
Against Fiora, Jax is behind on gold at 15 minutes in 63% of games, and still wins 50% of those. When ahead, Jax wins 86%.
About what you would expect
Against K'Sante, Jax is behind on gold at 15 minutes in 56% of games, and still wins 30% of those. When ahead, Jax wins 75%.
Jax does worse than expected here
Against Yone, Jax is behind on gold at 15 minutes in 71% of games, and still wins 30% of those. When ahead, Jax wins 75%.
Jax does worse than expected here
Against Garen, Jax is behind on gold at 15 minutes in 55% of games, and still wins 33% of those. When ahead, Jax wins 40%.
Jax does better than expected here
Against Mordekaiser, Jax is ahead on gold at 15 minutes in 67% of games and wins 75% of those. When behind, Jax wins 75%.
Enemies that cost Jax games: Syndra, Janna
Teammates that change Jax's games
Dies more than most top laners
Before 14 minutes Jax dies 2.7 times a game (average 2.4). 38% of those deaths involve the enemy jungler, against 39% for the average top laner. 55% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 45% in your half of top lane. Collapses: 46% in your half of top lane. 1-v-1s: 48% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jax
Ganks come at 3:00, 5:00, 7:00 and 9:00, then every minute
Ward the river before 3:00, 5:00, 7:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Jax; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their half of bot lane, loses them in your jungle

Before 14 minutes: 1.0 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 0.8 kills per death.
From 14 to 25 minutes: 1.9 kills per death in their half of mid against 0.4 in your half of top lane. Overall 1.0 kills per death.
After 25 minutes: 1.6 kills per death in their half of bot lane against 0.4 in your jungle. Overall 1.0 kills per death.