Jax
On average behind the lane opponent at 15 minutes (−1061 gold), and still wins 57%.
- Win rate
- 56.5%
- ±20.3 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.3%
- ban 18.5%
- Games
- 23
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jax jungle wins 56.5% of 23 ranked games in KR. Most players finish Trinity Force first, at about 11:12.
What most Jax players run
Trinity Force 11:32 · 100% · 18 games
Mercury's Treads 15:54 · 35% of games
Black Cleaver 18:18 · 4 of 16 games
Sterak's Gage 25:54 · 3 of 8 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →Rift Herald: 92% against 10%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer multikills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: kill participation, vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Jax's games
Dies more than most junglers, and more of it is to the enemy jungler
Before 14 minutes Jax dies 2.4 times a game (average 2.1). 86% of those deaths involve the enemy jungler, against 73% for the average jungler. 2% are fair 1-v-1s.
Killed by the enemy jungler in the bot-side river, collapsed on in their half of bot lane

Enemy jungler: 17% in the bot-side river. Collapses: 43% in their half of bot lane. 1-v-1s: 100% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jax
Enemy jungler fights peak at 3:00, 5:00 and 9:00, then every minute
Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 66 kills and 56 deaths.
From 14 to 25 minutes: 44 kills and 34 deaths.
Not enough games yet
After 25 minutes: 8 kills and 8 deaths.
Not enough games yet