Wincon
Jungle · 23 games · KR

Jax

Jungle · 4% of games Top · 90%Support · 5%

On average behind the lane opponent at 15 minutes (−1061 gold), and still wins 57%.

Win rate
56.5%
±20.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.3%
ban 18.5%
Games
23
ranked solo/duo

Jax jungle wins 56.5% of 23 ranked games in KR. Most players finish Trinity Force first, at about 11:12.

The build at a glance

What most Jax players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 11:32 · 100% · 18 games
Boots Mercury's Treads 15:54 · 35% of games
Item 2 · late game Black Cleaver 18:18 · 4 of 16 games
Item 3 · late game Sterak's Gage 25:54 · 3 of 8 games
Runes
Lethal Tempo · Precision + Inspiration 22% of games · 60% wins All runes →
Start
Gustwalker Hatchling + Health Potion 83% of games · 58% wins Other starts →
Spells
Flash + Smite 100% of games · 57% wins Other spells →
Skill order
EmpowerW Counter StrikeE Leap StrikeQ
Max Empower first 83% of games · 63% wins Skill orders →
When Jax wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 57% wins over 7 games 57% Games that ended at 25–30′: 75% wins over 8 games 75% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Mercury's Treads Black Cleaver Sterak's Gage
Ends before 25′57% wins30% of games · 7
Lasts 25′ or more75% wins35% of games · 8
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Jax games

Rift Herald: 92% against 10%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 10% 92% +82
First tower 23% 100% +77
First Baron 38% 100% +63
First dragon 41% 100% +59
First Voidgrubs 44% 64% +20
First blood 50% 67% +17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jax plays

More damage to towers, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More damage to towers3369 against 2075 · +62%
Fewer multikills a game0.39 against 0.78 · −50%
Fewer control wards a game2.13 against 3.24 · −34%
Fewer solo kills a game0.7 against 1.0 · −26%
Less damage a minute508 against 679 · −25%

About average: kill participation, vision.