Wincon
Jungle · 32 games

JhinJungle build & runes

Jungle · 0% of games Bot · 98%

On average behind the lane opponent at 15 minutes (−359 gold).

Win rate
37.5%
±16.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 2.1%
Games
32
ranked solo/duo

Jhin jungle wins 37.5% of 32 ranked games. Most players finish Hubris first, at about 10:12.

The build at a glance

What most Jhin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 10:09 · 100% · 26 games
Boots Boots of Swiftness 13:24 · 69% of games
Item 2 The Collector 17:23 · 59% · 10 games
Item 3 · late game Infinity Edge 23:00 · 9 of 19 games
Item 4 · late game Lord Dominik's Regards 27:42 · 4 of 10 games
Runes
Dark Harvest · Domination + Precision 6% of games · 100% wins All runes →
Start
Scorchclaw Pup + Health Potion 56% of games · 50% wins Other starts →
Spells
Flash + Smite 100% of games · 38% wins Other spells →
Skill order
Dancing GrenadeQ Deadly FlourishW Captive AudienceE
Max Dancing Grenade first 63% of games · 40% wins Skill orders →
When Jhin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 0% wins over 5 games 0% Games that ended at 25–30′: 38% wins over 8 games 38% Games that ended at 30–35′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Hubris Boots of Swiftness The Collector Infinity Edge Lord Dominik's Regards
Ends before 25′0% wins16% of games · 5
Lasts 25′ or more33% wins47% of games · 15
Enemy junglers

No clear counters yet

Points above or below Jhin's own win rate (37.5%). Every opponent, minute by minute →
What wins Jhin games

First Baron: 58% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 58% +33
First tower 32% 50% +18
First dragon 32% 50% +18
First Voidgrubs 36% 43% +7
Rift Herald 36% 43% +7
First blood 35% 42% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jhin plays

Fewer control wards, less damage to towers

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.75 against 1.96 · −62%
Less damage to towers1524 against 2314 · −34%
Fewer solo kills a game0.8 against 1.1 · −26%
Less vision a minute0.79 against 1.01 · −22%
Fewer assists a game6.7 against 7.7 · −13%

About average: share of team damage, gold, time spent dead, kill participation, minions, deaths.