JhinJungle build & runes
On average behind the lane opponent at 15 minutes (−359 gold).
- Win rate
- 37.5%
- ±16.8 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.1%
- ban 2.1%
- Games
- 32
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jhin jungle wins 37.5% of 32 ranked games. Most players finish Hubris first, at about 10:12.
What most Jhin players run
Hubris 10:09 · 100% · 26 games
Boots of Swiftness 13:24 · 69% of games
The Collector 17:23 · 59% · 10 games
Infinity Edge 23:00 · 9 of 19 games
Lord Dominik's Regards 27:42 · 4 of 10 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Jhin's own win rate (37.5%). Every opponent, minute by minute →First Baron: 58% against 25%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, less damage to towers
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: share of team damage, gold, time spent dead, kill participation, minions, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Jhin's games
Dies about as often as most junglers
Before 14 minutes Jhin dies 2.0 times a game (average 2.0). 63% of those deaths involve the enemy jungler, against 71% for the average jungler. 17% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on there too

Enemy jungler: 25% in your jungle. Collapses: 33% in your jungle. 1-v-1s: 64% in your jungle.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jhin
Enemy jungler fights peak at 3:00, 6:00 and 8:00, then every minute
Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 85 kills and 63 deaths.
From 14 to 25 minutes: 86 kills and 74 deaths.
After 25 minutes: 50 kills and 32 deaths.