Wincon
Mid · 27 games

KaynMid build & runes

Mid · 1% of games Top · 5%Jungle · 94%

On average behind the lane opponent at 15 minutes (−701 gold).

Win rate
48.1%
±18.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.8%
Games
27
ranked solo/duo

Kayn mid wins 48.1% of 27 ranked games. Most players finish Hubris first, at about 8:48.

The build at a glance

What most Kayn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hubris 8:48 · 9 of 26 games
Boots Boots of Swiftness 12:42 · 30% of games
Item 2 · late game Voltaic Cyclosword 16:00 · 7 of 25 games
Item 3 · late game Serylda's Grudge 20:24 · 3 of 14 games
Runes
Stormraider's Surge · Sorcery + Precision 15% of games · 50% wins All runes →
Start
Long Sword + Refillable Potion 52% of games · 43% wins Other starts →
Spells
Flash + Ignite 96% of games · 46% wins Other spells →
Skill order
Reaping SlashQ Blade's ReachW Shadow StepE
Max Reaping Slash first 44% of games · 42% wins Skill orders →
When Kayn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 30% wins over 10 games 30% Games that ended at 25–30′: 50% wins over 8 games 50% Games that ended at 30–35′: 71% wins over 7 games 71% 0′5′10′15′20′25′30′35′40′45′
Hubris Boots of Swiftness Voltaic Cyclosword Serylda's Grudge
Ends before 25′30% wins37% of games · 10
Lasts 25′ or more60% wins56% of games · 15
Lanes

No clear counters yet

Points above or below Kayn's own win rate (48.1%). Every opponent, minute by minute →
What wins Kayn games

First tower: 80% against 29%

Win rate when the team took it firstwhen it didn't Gap
First tower 29% 80% +51
First Baron 29% 80% +51
Rift Herald 40% 71% +31
First dragon 38% 57% +19
First blood 47% 50% +3
First Voidgrubs 53% 42% −12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Kayn plays

More deaths, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More deaths a game6.7 against 5.6 · +21%
Fewer control wards a game0.81 against 0.98 · −17%
More time spent dead7.1s against 6.1s a minute · +16%
More solo kills a game2.1 against 1.9 · +13%
Less vision a minute0.65 against 0.75 · −13%

About average: share of team damage, damage, kill participation, gold, multikills.