Kha'ZixTop build & runes
On average behind the lane opponent at 15 minutes (−592 gold).
- Win rate
- 40.0%
- ±21.5 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 6.1%
- Games
- 20
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Kha'Zix top wins 40.0% of 20 ranked games. Most players finish Profane Hydra first, at about 10:48.
What most Kha'Zix players run
Profane Hydra 10:48 · 9 of 19 games
Plated Steelcaps 15:48 · 40% of games
Voltaic Cyclosword 17:42 · 4 of 19 games
Bastionbreaker 24:48 · 3 of 11 games 2 one-tricks play Kha'Zix this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Kha'Zix's own win rate (40.0%). Every opponent, minute by minute →First Baron: 75% against 17%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, less damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: time spent dead, kill participation, assists, gold, deaths.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Finished six-item builds
1 of 20 games (5%) lasted long enough to finish six items. The same six in any order count as one build, shown in the order they're usually bought.
No six items were finished together in enough games to list yet.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Kha'Zix's games
Dies less than most top laners
Before 14 minutes Kha'Zix dies 2.1 times a game (average 2.5). 26% of those deaths involve the enemy jungler, against 38% for the average top laner. 71% are fair 1-v-1s.
Ganked in your half of top lane, collapsed on in their half of top lane

Ganks: 82% in your half of top lane. Collapses: 100% in their half of top lane. 1-v-1s: 70% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Kha'Zix
Ganks come at 4:00–6:00 and 7:00
Ward the river before 4:00 and 7:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Kha'Zix; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 41 kills and 42 deaths.
From 14 to 25 minutes: 58 kills and 56 deaths.
After 25 minutes: 27 kills and 20 deaths.
Not enough games yet
One-tricks rush Black Cleaver
The most common choice in each group, beside every Master+ Kha'Zix top game. Highlighted: where the group differs from everyone.
| One-tricks4 games | All Master+20 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max Q firstTaste Their Fear · 100% | Max Q firstTaste Their Fear · 60% |
| Win rate | 25.0%±42.4 · 4 games | 40.0%±21.5 · 20 games |
Every pro and one-trick game
vs
KR백우동Master · 750 LP
One-trick100% on Kha'Zix









4 / 5 / 00.80 KDA
Loss · 15:2512 Oct
vs
EUWchameleonMaster · 521 LP
One-trick82% on Kha'Zix









4 / 2 / 23.00 KDA
Win · 19:3611 Oct
vs
KR백우동Master · 750 LP
One-trick100% on Kha'Zix










2 / 2 / 32.50 KDA
Loss · 21:4911 Oct
vs
KR백우동Master · 750 LP
One-trick100% on Kha'Zix









4 / 6 / 00.67 KDA
Loss · 20:1211 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| 백우동One-trick · 100%KR | 0–3 0% win | Master · 750 LP | 12 Oct | |
| chameleonOne-trick · 82%EUW | 1–0 100% win | Master · 521 LP | 11 Oct |