Wincon
Top · 25 games

KindredTop build & runes

Top · 0% of games Jungle · 98%Bot · 1%

On average behind the lane opponent at 15 minutes (−610 gold).

Win rate
40.0%
±19.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 3.1%
Games
25
ranked solo/duo

Kindred top wins 40.0% of 25 ranked games. Most players finish Kraken Slayer first, at about 11:54.

The build at a glance

What most Kindred players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Kraken Slayer 12:04 · 75% · 15 games
Boots Berserker's Greaves 12:36 · 48% of games
Item 2 · late game The Collector 19:24 · 9 of 20 games
Item 3 · late game Lord Dominik's Regards 24:42 · 3 of 9 games
Runes
Press the Attack · Precision + Domination 16% of games · 50% wins All runes →
Start
Doran's Bow + Health Potion 56% of games · 43% wins Other starts →
Spells
Flash + Ignite 76% of games · 37% wins Other spells →
Skill order
Dance of ArrowsQ Wolf's FrenzyW Mounting DreadE
Max Dance of Arrows first 88% of games · 36% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Kindred this patch

Every game, with builds →
  • 不过尔尔One-trick · 68%NA · Grandmaster · 1,532 LP Conqueror Kraken Slayer Loss vs Gragas · 11 Oct
When Kindred wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 38% wins over 8 games 38% Games that ended at 25–30′: 17% wins over 6 games 17% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Kraken Slayer Berserker's Greaves The Collector Lord Dominik's Regards
Ends before 25′38% wins32% of games · 8
Lasts 25′ or more33% wins48% of games · 12
Lanes

No clear counters yet

Points above or below Kindred's own win rate (40.0%). Every opponent, minute by minute →
What wins Kindred games

First tower: 89% against 13%

Win rate when the team took it firstwhen it didn't Gap
First tower 13% 89% +76
First blood 20% 53% +33
First Baron 27% 60% +33
First dragon 25% 54% +29
Rift Herald 33% 57% +24
First Voidgrubs 33% 44% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Kindred plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.20 against 0.42 · −52%
Less damage to towers5503 against 8751 · −37%
More deaths a game7.2 against 5.9 · +22%
Fewer control wards a game0.48 against 0.56 · −14%
Fewer minions a minute6.3 against 7.3 · −14%

About average: solo kills.