Wincon
Support · 28 games · KR

Aurelion SolSupport build & runes · KR

Support · 3% of games Bot · 21%Top · 5%Mid · 70%

On average ahead of the lane opponent at 15 minutes (+289 gold).

Win rate
50.0%
±18.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.2%
Games
28
ranked solo/duo

Aurelion Sol support wins 50.0% of 28 ranked games in KR. Most players finish Rylai's Crystal Scepter first, at about 12:36.

The build at a glance

What most Aurelion Sol players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Rylai's Crystal Scepter 12:26 · 100% · 27 games
Boots Ionian Boots of Lucidity 11:48 · 57% of games
Item 2 Liandry's Torment 23:48 · 50% · 10 games
Item 3 · late game Zhonya's Hourglass 26:42 · 3 of 9 games
Runes
Arcane Comet · Sorcery + Precision 25% of games · 43% wins All runes →
Start
Health Potion 93% of games · 46% wins Other starts →
Spells
Exhaust + Flash 71% of games · 45% wins Other spells →
Skill order
Breath of LightQ Astral FlightW SingularityE
Max Breath of Light first 96% of games · 52% wins Skill orders →
Pros & one-tricks lately

3 one-tricks play Aurelion Sol this patch

Every game, with builds →
When Aurelion Sol wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 64% wins over 11 games 64% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Ionian Boots of Lucidity Liandry's Torment Zhonya's Hourglass
Lasts 25′ or more64% wins39% of games · 11
Lanes

No clear counters yet

Points above or below Aurelion Sol's own win rate (50.0%). Every opponent, minute by minute →
What wins Aurelion Sol games

First Baron: 83% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 83% +58
First tower 27% 77% +50
Rift Herald 35% 73% +37
First blood 40% 62% +22
First dragon 50% 50% ±0
First Voidgrubs 54% 47% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Aurelion Sol plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.43 against 0.09 · +378%
More solo kills a game0.6 against 0.2 · +154%
More damage a minute654 against 363 · +80%
More share of team damage18% against 11% · +67%
More minions a minute1.8 against 1.2 · +53%

About average: damage to towers, assists, vision, control wards.