Wincon
Support · 22 games · KR

BriarSupport build & runes · KR

Support · 1% of games Jungle · 87%Mid · 7%Top · 5%

On average ahead of the lane opponent at 15 minutes (+79 gold).

Win rate
27.3%
±18.6 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.8%
Games
22
ranked solo/duo

Briar support wins 27.3% of 22 ranked games in KR. Most players finish Titanic Hydra first, at about 13:36.

The build at a glance

What most Briar players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Titanic Hydra 13:36 · 9 of 21 games
Boots Plated Steelcaps 16:24 · 32% of games
Item 2 · late game Serpent's Fang 18:18 · 3 of 10 games
Runes
Hail of Blades · Domination + Inspiration 23% of games · 0% wins All runes →
Start
Health Potion 100% of games · 27% wins Other starts →
Spells
Flash + Ignite 68% of games · 33% wins Other spells →
Skill order
Blood Frenzy / Snack AttackW Head RushQ Chilling ScreamE
Max Blood Frenzy / Snack Attack first 95% of games · 29% wins Skill orders →
When Briar wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 18% wins over 11 games 18% Games that ended at 25–30′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Titanic Hydra Plated Steelcaps Serpent's Fang
Ends before 25′18% wins50% of games · 11
Lasts 25′ or more40% wins23% of games · 5
Lanes

No clear counters yet

Points above or below Briar's own win rate (27.3%). Every opponent, minute by minute →
What wins Briar games

First tower: 71% against 7%

Win rate when the team took it firstwhen it didn't Gap
First tower 7% 71% +65
Rift Herald 19% 50% +31
First Voidgrubs 22% 31% +9
First blood 27% 27% ±0
First dragon 27% 27% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Briar plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.32 against 0.09 · +256%
More solo kills a game0.6 against 0.2 · +146%
More time spent dead8.7s against 4.9s a minute · +79%
More deaths a game10.3 against 5.9 · +76%
Fewer control wards a game2.00 against 6.66 · −70%