Wincon
Top · 159 games · KR

Darius

Top · 85% of games Jungle · 13%

Strongest when games end at 15–20 minutes (68%). On average ahead of the lane opponent at 15 minutes (+471 gold).

Win rate
50.9%
±7.8 · role avg 50.0%
Tier
B
#30 of 76
Pick rate
2.5%
ban 2.0%
Games
159
ranked solo/duo

Darius top wins 50.9% of 159 ranked games in KR, rank 30 of 76 top champions (tier B). Most players finish Youmuu's Ghostblade first, at about 12:24.

The build at a glance

What most Darius players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Plated Steelcaps 7:18 · 62% of games
Item 1 Youmuu's Ghostblade 12:20 · 42% · 62 games
Item 2 Dead Man's Plate 19:46 · 77% · 34 games
Item 3 Death's Dance 25:48 · 80% · 12 games
Item 4 · late game Sterak's Gage 27:06 · 3 of 16 games
Runes
Conqueror · Precision + Sorcery 13% of games · 50% wins All runes →
Start
Doran's Blade + Health Potion 53% of games · 54% wins Other starts →
Spells
Flash + Ghost 62% of games · 48% wins Other spells →
Skill order
DecimateQ ApprehendE Crippling StrikeW
Max Decimate first 99% of games · 51% wins Skill orders →
When Darius wins

Wins early, fades from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 68% wins over 31 games 68% Games that ended at 20–25′: 59% wins over 37 games 59% Games that ended at 25–30′: 48% wins over 44 games 48% Games that ended at 30–35′: 36% wins over 36 games 36% Games that ended at 35–40′: 25% wins over 8 games 25% 0′5′10′15′20′25′30′35′40′45′
Plated Steelcaps Youmuu's Ghostblade Dead Man's Plate Death's Dance Sterak's Gage
Ends before 25′63% wins43% of games · 68
Lasts 25′ or more41% wins55% of games · 88
Lanes

Good into K'Sante

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Darius games

First Baron: 75% against 38%

Win rate when the team took it firstwhen it didn't Gap
First Baron 38% 75% +37
First tower 35% 65% +30
Rift Herald 40% 63% +23
First dragon 39% 61% +22
First blood 39% 61% +22
First Voidgrubs 48% 53% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Darius plays

More multikills, more solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game0.70 against 0.38 · +84%
More solo kills a game2.6 against 1.9 · +36%
Fewer assists a game3.8 against 4.9 · −23%
Fewer control wards a game0.87 against 1.12 · −22%
Less share of team damage19% against 22% · −13%

About average: minions, vision, time spent dead, kill participation, gold, deaths.