Wincon
Jungle · 25 games · KR

Darius

Jungle · 13% of games Top · 85%

On average behind the lane opponent at 15 minutes (−211 gold).

Win rate
44.0%
±19.5 · role avg 50.0%
Tier
C
#31 of 53
Pick rate
0.4%
ban 2.0%
Games
25
ranked solo/duo

Darius jungle wins 44.0% of 25 ranked games in KR, rank 31 of 53 jungle champions (tier C). Most players finish Youmuu's Ghostblade first, at about 9:36.

The build at a glance

What most Darius players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Youmuu's Ghostblade 9:47 · 100% · 24 games
Boots Plated Steelcaps 12:30 · 44% of games
Item 2 Dead Man's Plate 17:36 · 74% · 14 games
Item 3 · late game Death's Dance 23:18 · 12 of 16 games
Item 4 · late game Sterak's Gage 29:48 · 7 of 9 games
Runes
Stormraider's Surge · Sorcery + Precision 52% of games · 31% wins All runes →
Start
Gustwalker Hatchling + Health Potion 96% of games · 46% wins Other starts →
Spells
Flash + Smite 100% of games · 44% wins Other spells →
Skill order
DecimateQ ApprehendE Crippling StrikeW
Max Decimate first 96% of games · 46% wins Skill orders →
When Darius wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 20% wins over 5 games 20% Games that ended at 20–25′: 33% wins over 6 games 33% Games that ended at 25–30′: 71% wins over 7 games 71% Games that ended at 30–35′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Youmuu's Ghostblade Plated Steelcaps Dead Man's Plate Death's Dance Sterak's Gage
Ends before 25′27% wins44% of games · 11
Lasts 25′ or more57% wins56% of games · 14
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Darius games

First Baron: 80% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 80% +60
Rift Herald 27% 70% +43
First tower 25% 62% +37
First Voidgrubs 29% 50% +21
First blood 44% 44% −1
First dragon 50% 36% −14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Darius plays

More multikills, fewer control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More multikills a game1.24 against 0.78 · +59%
Fewer control wards a game1.92 against 3.24 · −41%
Fewer solo kills a game0.7 against 1.0 · −32%
Less vision a minute0.87 against 1.19 · −27%
Fewer assists a game5.6 against 7.4 · −25%

About average: time spent dead, kill participation, gold.