Wincon
Jungle · 146 games

Darius

Jungle · 15% of games Top · 82%

Strongest when games end at 25–30 minutes (65%). On average ahead of the lane opponent at 15 minutes (+64 gold).

Win rate
54.8%
±8.1 · role avg 50.0%
Tier
A
#11 of 69
Pick rate
0.8%
ban 5.3%
Games
146
ranked solo/duo

Darius jungle wins 54.8% of 146 ranked games, rank 11 of 69 jungle champions (tier A). Most players finish Youmuu's Ghostblade first, at about 9:42.

The build at a glance

What most Darius players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Youmuu's Ghostblade 9:42 · 98% · 139 games
Boots Plated Steelcaps 12:24 · 40% of games
Item 2 Dead Man's Plate 17:19 · 56% · 70 games
Item 3 Death's Dance 23:20 · 52% · 27 games
Item 4 · late game Sterak's Gage 29:24 · 13 of 62 games
Runes
Stormraider's Surge · Sorcery + Precision 37% of games · 59% wins All runes →
Start
Gustwalker Hatchling 63% of games · 61% wins Other starts →
Spells
Flash + Smite 99% of games · 55% wins Other spells →
Skill order
DecimateQ ApprehendE Crippling StrikeW
Max Decimate first 99% of games · 56% wins Skill orders →
When Darius wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 15 games 40% Games that ended at 20–25′: 58% wins over 26 games 58% Games that ended at 25–30′: 65% wins over 46 games 65% Games that ended at 30–35′: 50% wins over 38 games 50% Games that ended at 35–40′: 53% wins over 15 games 53% 0′5′10′15′20′25′30′35′40′45′
Youmuu's Ghostblade Plated Steelcaps Dead Man's Plate Death's Dance Sterak's Gage
Ends before 25′51% wins28% of games · 41
Lasts 25′ or more58% wins68% of games · 99
Enemy junglers

Good into Kha'Zix

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Darius games

First Baron: 76% against 36%

Win rate when the team took it firstwhen it didn't Gap
First Baron 36% 76% +41
Rift Herald 43% 69% +26
First tower 44% 65% +22
First dragon 48% 60% +12
First Voidgrubs 49% 58% +9
First blood 52% 57% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Darius plays

More multikills, fewer control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More multikills a game1.34 against 0.81 · +65%
Fewer control wards a game1.16 against 2.01 · −42%
Less vision a minute0.89 against 1.04 · −14%
Fewer assists a game6.6 against 7.6 · −13%
More solo kills a game1.2 against 1.1 · +13%

About average: gold.