Wincon
Top · 26 games · KR

GravesTop build & runes · KR

Top · 1% of games Jungle · 98%

On average behind the lane opponent at 15 minutes (−740 gold).

Win rate
42.3%
±19.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 5.3%
Games
26
ranked solo/duo

Graves top wins 42.3% of 26 ranked games in KR. Most players finish The Collector first, at about 14:30.

The build at a glance

What most Graves players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game The Collector 14:30 · 6 of 25 games
Boots Plated Steelcaps 12:00 · 38% of games
Runes
Fleet Footwork · Precision + Resolve 12% of games · 0% wins All runes →
Start
Doran's Blade + Health Potion 54% of games · 43% wins Other starts →
Spells
Flash + Ignite 58% of games · 73% wins Other spells →
Skill order
End of the LineQ QuickdrawE Smoke ScreenW
Max End of the Line first 92% of games · 46% wins Skill orders →
When Graves wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 44% wins over 9 games 44% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
The Collector Plated Steelcaps
Ends before 25′44% wins35% of games · 9
Lasts 25′ or more42% wins46% of games · 12
Lanes

No clear counters yet

Points above or below Graves's own win rate (42.3%). Every opponent, minute by minute →
What wins Graves games

First tower: 86% against 26%

Win rate when the team took it firstwhen it didn't Gap
First tower 26% 86% +59
First Baron 30% 83% +53
Rift Herald 23% 62% +38
First dragon 33% 50% +17
First blood 46% 38% −8
First Voidgrubs 50% 39% −11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Graves plays

Fewer control wards, fewer assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.65 against 0.94 · −31%
Fewer assists a game3.8 against 5.0 · −24%
Fewer solo kills a game1.7 against 2.2 · −22%
Less damage to towers7156 against 8311 · −14%
Less kill participation31% against 35% · −13%

About average: damage, gold, time spent dead, share of team damage, minions, deaths.