Kassadin
Strongest when games end at 25–30 minutes (59%). On average behind the lane opponent at 15 minutes (−493 gold).
- Win rate
- 43.6%
- ±9.3 · role avg 50.0%
- Tier
- D
- #56 of 64
- Pick rate
- 1.7%
- ban 0.2%
- Games
- 110
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Kassadin mid wins 43.6% of 110 ranked games in KR, rank 56 of 64 mid champions (tier D). Most players finish Rod of Ages first, at about 11:48.
What most Kassadin players run
Rod of Ages 11:56 · 64% · 69 games
Sorcerer's Shoes 13:24 · 47% of games
Archangel's Staff 17:59 · 57% · 29 games
Malignance 22:11 · 81% · 13 games
Void Staff 27:36 · 10 of 24 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Yone
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 89% against 28%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, fewer assists
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: share of team damage, gold, damage, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Yone
No clearly easy lane yet
Behind at 15 against 2 of 2, still wins 0 of them
Fewer than 10 games (10)
Kassadin does worse than expected here
Against Yone, Kassadin is behind on gold at 15 minutes in 82% of games, and still wins 33% of those. When ahead, Kassadin wins 50%.
About what you would expect
Against Locke, Kassadin is behind on gold at 15 minutes in 70% of games, and still wins 29% of those. When ahead, Kassadin wins 67%.
Enemies: nothing clear yet
Teammates that change Kassadin's games
Dies about as often as most mid laners
Before 14 minutes Kassadin dies 2.1 times a game (average 2.2). 46% of those deaths involve the enemy jungler, against 52% for the average mid laner. 39% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 34% in your half of mid. Collapses: 60% in your half of mid. 1-v-1s: 69% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Kassadin
Ganks come at 3:00 and 7:00–9:00, then every minute
Ward the river before 3:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Kassadin; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane
Where fights happen

Before 14 minutes: 2.1 kills per death in their half of mid against 0.3 in your half of mid. Overall 1.0 kills per death.
From 14 to 25 minutes: 6.0 kills per death in their half of mid against 0.9 in your half of bot lane. Overall 1.9 kills per death.
After 25 minutes: 99 kills and 59 deaths.