Wincon
Mid · 25 games · KR

Kled

Mid · 8% of games Top · 90%

On average ahead of the lane opponent at 15 minutes (+625 gold).

Win rate
40.0%
±19.2 · role avg 50.0%
Tier
C
#51 of 75
Pick rate
0.2%
ban 0.9%
Games
25
ranked solo/duo

Kled mid wins 40.0% of 25 ranked games in KR, rank 51 of 75 mid champions (tier C). Most players finish Profane Hydra first, at about 8:48.

The build at a glance

What most Kled players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Profane Hydra 9:00 · 67% · 16 games
Boots Mercury's Treads 13:36 · 36% of games
Item 2 · late game Black Cleaver 19:24 · 5 of 24 games
Item 3 · late game Mortal Reminder 20:54 · 3 of 12 games
Runes
Conqueror · Precision + Inspiration 32% of games · 63% wins All runes →
Start
Doran's Blade + Health Potion 84% of games · 48% wins Other starts →
Spells
Flash + Ignite 80% of games · 45% wins Other spells →
Skill order
Bear Trap on a RopeQ Violent TendenciesW JoustingE
Max Bear Trap on a Rope first 80% of games · 40% wins Skill orders →
When Kled wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 80% wins over 5 games 80% Games that ended at 20–25′: 29% wins over 7 games 29% Games that ended at 25–30′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
Profane Hydra Mercury's Treads Black Cleaver Mortal Reminder
Ends before 25′50% wins48% of games · 12
Lasts 25′ or more38% wins32% of games · 8
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Kled games

First Voidgrubs: 58% against 23%

Win rate when the team took it firstwhen it didn't Gap
First Voidgrubs 23% 58% +35
Rift Herald 23% 58% +35
First Baron 32% 67% +35
First tower 20% 53% +33
First dragon 27% 50% +23
First blood 41% 38% −4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Kled plays

More damage to towers, more solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers10415 against 6356 · +64%
More solo kills a game2.5 against 1.6 · +52%
Fewer control wards a game1.08 against 1.72 · −37%
More kill participation50% against 44% · +14%
More gold a minute476 against 431 · +11%

About average: deaths, vision, damage, share of team damage, time spent dead.