Wukong
Strongest when games end at 30–35 minutes (64%). On average behind the lane opponent at 15 minutes (−377 gold), and still wins 53%.
- Win rate
- 53.3%
- ±6.9 · role avg 50.0%
- Tier
- A
- #12 of 53
- Pick rate
- 3.1%
- ban 0.7%
- Games
- 199
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Wukong jungle wins 53.3% of 199 ranked games in KR, rank 12 of 53 jungle champions (tier A). Most players finish Trinity Force first, at about 10:54.
What most Wukong players run
Trinity Force 10:59 · 84% · 165 games
Black Cleaver 18:21 · 85% · 114 games
Plated Steelcaps 14:54 · 44% of games
Death's Dance 25:08 · 70% · 33 games
Guardian Angel 27:54 · 7 of 25 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Qiyana
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 83% against 40%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage to towers, fewer multikills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: kill participation, control wards, assists, time spent dead, deaths, vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Qiyana
Good into Viego
Behind at 15 against 3 of 3, still wins 2 of them
Fewer than 10 games (18)
About what you would expect
Against Lee Sin, Wukong is behind on gold at 15 minutes in 55% of games, and still wins 26% of those. When ahead, Wukong wins 84%.
Wukong does worse than expected here
Against Qiyana, Wukong is behind on gold at 15 minutes in 79% of games, and still wins 27% of those. When ahead, Wukong wins 75%.
Wukong does better than expected here
Against Viego, Wukong is behind on gold at 15 minutes in 60% of games, and still wins 50% of those. When ahead, Wukong wins 100%.
Enemies that cost Wukong games: Yone, Nautilus
Teammates that change Wukong's games
Dies about as often as most junglers
Before 14 minutes Wukong dies 1.9 times a game (average 2.1). 74% of those deaths involve the enemy jungler, against 73% for the average jungler. 8% are fair 1-v-1s.
Killed by the enemy jungler in the bot-side river, collapsed on in their half of bot lane

Enemy jungler: 18% in the bot-side river. Collapses: 23% in their half of bot lane. 1-v-1s: 16% in your jungle.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Wukong
Enemy jungler fights peak at 3:00, 6:00 and 9:00, then every minute
Wins fights in their half of top lane, loses them in your jungle
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 3.0 kills per death in their half of top lane against 0.7 in your jungle. Overall 1.6 kills per death.
From 14 to 25 minutes: 2.2 kills per death in their half of mid against 0.5 in your half of mid. Overall 1.1 kills per death.
After 25 minutes: 1.9 kills per death in their half of mid against 0.7 in your jungle. Overall 1.0 kills per death.