Nami
On average behind the lane opponent at 15 minutes (−133 gold), and still wins 62%.
- Win rate
- 61.9%
- ±12.0 · role avg 50.0%
- Tier
- A
- #6 of 53
- Pick rate
- 1.0%
- ban 0.0%
- Games
- 63
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Nami support wins 61.9% of 63 ranked games in KR, rank 6 of 53 support champions (tier A). Most players finish Echoes of Helia first, at about 11:18.
What most Nami players run
Echoes of Helia 11:20 · 45% · 27 games
Ionian Boots of Lucidity 13:24 · 87% of games
Shurelya's Battlesong 20:12 · 9 of 42 games
Ardent Censer 27:54 · 3 of 15 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lulu
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 100% against 44%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, more damage to towers
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: vision, kill participation, control wards, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lulu
No clearly easy lane yet
Behind at 15 against 1 of 1, still wins 1 of them
Fewer than 10 games (7)
Nami does worse than expected here
Against Lulu, Nami is behind on gold at 15 minutes in 55% of games, and still wins 50% of those. When ahead, Nami wins 60%.
Enemies: nothing clear yet
Teammates that change Nami's games
Dies less than most supports
Before 14 minutes Nami dies 2.5 times a game (average 2.7). 46% of those deaths involve the enemy jungler, against 50% for the average support. 7% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 61% in your half of bot lane. Collapses: 60% in your half of bot lane. 1-v-1s: 45% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Nami
Ganks come at 2:00, 5:00 and 9:00, then every minute
Ward the river before 2:00, 5:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Nami; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Where fights happen
Where fights happen

Before 14 minutes: 0.8 kills per death in their half of bot lane against 0.3 in your half of bot lane. Overall 0.4 kills per death.
From 14 to 25 minutes: 24 kills and 109 deaths.
After 25 minutes: 9 kills and 54 deaths.
Not enough games yet