Poppy
On average behind the lane opponent at 15 minutes (−632 gold), and still wins 54%.
- Win rate
- 54.1%
- ±16.1 · role avg 50.0%
- Tier
- B
- #17 of 58
- Pick rate
- 0.4%
- ban 20.1%
- Games
- 37
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Poppy jungle wins 54.1% of 37 ranked games in KR, rank 17 of 58 jungle champions (tier B). Most players finish Sundered Sky first, at about 12:36.
What most Poppy players run
Sundered Sky 12:38 · 30% · 10 games
Ionian Boots of Lucidity 11:36 · 35% of games
Dead Man's Plate 19:54 · 18 of 28 games
Force of Nature 26:30 · 6 of 16 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Good into Lee Sin
Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 93% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer solo kills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: vision, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
Good into Lee Sin
Behind at 15 against 1 of 1, still wins 1 of them
Fewer than 10 games (1)
Poppy does better than expected here
Against Lee Sin, Poppy is behind on gold at 15 minutes in 64% of games, and still wins 71% of those. When ahead, Poppy wins 75%.
Enemies: nothing clear yet
Teammates that change Poppy's games
Dies less than most junglers
Before 14 minutes Poppy dies 1.8 times a game (average 2.1). 60% of those deaths involve the enemy jungler, against 72% for the average jungler. 12% are fair 1-v-1s.
Killed by the enemy jungler in the top-side river, collapsed on in the bot-side river

Enemy jungler: 20% in the top-side river. Collapses: 26% in the bot-side river. 1-v-1s: 38% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Poppy
Enemy jungler fights peak at 3:00, 5:00–7:00 and 8:00, then every minute
Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 103 kills and 68 deaths.
From 14 to 25 minutes: 57 kills and 74 deaths.
After 25 minutes: 21 kills and 21 deaths.
Not enough games yet