Wincon
Top · 21 games · KR

Skarner

Top · 11% of games Jungle · 40%Support · 49%

On average behind the lane opponent at 15 minutes (−391 gold), and still wins 52%.

Win rate
52.4%
±21.4 · role avg 50.0%
Tier
B
#33 of 76
Pick rate
0.3%
ban 0.2%
Games
21
ranked solo/duo

Skarner top wins 52.4% of 21 ranked games in KR, rank 33 of 76 top champions (tier B). Most players finish Titanic Hydra first, at about 12:54.

The build at a glance

What most Skarner players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Titanic Hydra 12:54 · 5 of 21 games
Boots Plated Steelcaps 15:42 · 48% of games
Item 2 · late game Winter's Approach 19:06 · 11 of 18 games
Runes
Grasp of the Undying · Resolve + Inspiration 10% of games · 0% wins All runes →
Start
Doran's Helm + Health Potion 48% of games · 60% wins Other starts →
Spells
Flash + Teleport 90% of games · 53% wins Other spells →
Skill order
Shattered Earth / UpheavalQ Seismic BastionW Ixtal's ImpactE
Max Shattered Earth / Upheaval first 95% of games · 55% wins Skill orders →
When Skarner wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 22% wins over 9 games 22% Games that ended at 30–35′: 71% wins over 7 games 71% 0′5′10′15′20′25′30′35′40′45′
Titanic Hydra Plated Steelcaps Winter's Approach
Ends before 25′22% wins43% of games · 9
Lasts 25′ or more71% wins33% of games · 7
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Skarner games

First Baron: 100% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 100% +71
First tower 40% 64% +24
First Voidgrubs 40% 64% +24
Rift Herald 45% 60% +15
First dragon 50% 55% +5
First blood 54% 50% −4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Skarner plays

Fewer multikills, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.19 against 0.38 · −50%
More assists a game7.3 against 4.9 · +48%
Fewer control wards a game0.81 against 1.12 · −28%
Fewer solo kills a game1.4 against 1.9 · −27%
Less vision a minute0.78 against 0.88 · −11%

About average: damage to towers, deaths.