Skarner
Strongest when games end at 25–30 minutes (39%). On average ahead of the lane opponent at 15 minutes (+197 gold).
- Win rate
- 46.9%
- ±10.0 · role avg 50.0%
- Tier
- C
- #37 of 53
- Pick rate
- 1.5%
- ban 0.2%
- Games
- 96
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Skarner support wins 46.9% of 96 ranked games in KR, rank 37 of 53 support champions (tier C). Most players finish Titanic Hydra first, at about 13:48.
What most Skarner players run
Titanic Hydra 13:45 · 51% · 45 games
Ionian Boots of Lucidity 14:54 · 30% of games
Protoplasm Harness 23:00 · 13 of 58 games
Locket of the Iron Solari 28:06 · 5 of 14 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Lulu
Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 75% against 14%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More damage, more solo kills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: gold, kill participation, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Lulu
No clearly easy lane yet
Behind at 15 against 1 of 2, still wins 0 of them
Fewer than 10 games (10)
Skarner does worse than expected here
Against Lulu, Skarner is behind on gold at 15 minutes in 45% of games, and still wins 20% of those. When ahead, Skarner wins 50%.
Skarner does better than expected here
Against Alistar, Skarner is ahead on gold at 15 minutes in 90% of games and wins 56% of those. When behind, Skarner wins 0%.
Enemies: nothing clear yet
Teammates that change Skarner's games
Dies about as often as most supports
Before 14 minutes Skarner dies 2.9 times a game (average 2.7). 46% of those deaths involve the enemy jungler, against 50% for the average support. 7% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 30% in your half of bot lane. Collapses: 43% in your half of bot lane. 1-v-1s: 47% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Skarner
Ganks come at 3:00, 5:00 and 9:00, then every minute
Ward the river before 3:00, 5:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Skarner; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Wins fights in their jungle, loses them in your jungle
Where fights happen

Before 14 minutes: 0.8 kills per death in their half of bot lane against 0.3 in your half of bot lane. Overall 0.5 kills per death.
From 14 to 25 minutes: 0.6 kills per death in their jungle against 0.2 in your jungle. Overall 0.4 kills per death.
After 25 minutes: 18 kills and 89 deaths.