Wincon
Support · 96 games · KR

Skarner

Support · 49% of games Jungle · 40%Top · 11%

Strongest when games end at 25–30 minutes (39%). On average ahead of the lane opponent at 15 minutes (+197 gold).

Win rate
46.9%
±10.0 · role avg 50.0%
Tier
C
#37 of 53
Pick rate
1.5%
ban 0.2%
Games
96
ranked solo/duo

Skarner support wins 46.9% of 96 ranked games in KR, rank 37 of 53 support champions (tier C). Most players finish Titanic Hydra first, at about 13:48.

The build at a glance

What most Skarner players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Titanic Hydra 13:45 · 51% · 45 games
Boots Ionian Boots of Lucidity 14:54 · 30% of games
Item 2 · late game Protoplasm Harness 23:00 · 13 of 58 games
Item 3 · late game Locket of the Iron Solari 28:06 · 5 of 14 games
Runes
Hail of Blades · Domination + Inspiration 22% of games · 43% wins All runes →
Start
Health Potion 96% of games · 47% wins Other starts →
Spells
Flash + Heal 54% of games · 56% wins Other spells →
Skill order
Shattered Earth / UpheavalQ Seismic BastionW Ixtal's ImpactE
Max Shattered Earth / Upheaval first 90% of games · 50% wins Skill orders →
When Skarner wins

Best when games end at 25–30′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 67% wins over 18 games 67% Games that ended at 20–25′: 50% wins over 24 games 50% Games that ended at 25–30′: 39% wins over 33 games 39% Games that ended at 30–35′: 57% wins over 14 games 57% Games that ended at 35–40′: 0% wins over 6 games 0% 0′5′10′15′20′25′30′35′40′45′
Titanic Hydra Ionian Boots of Lucidity Protoplasm Harness Locket of the Iron Solari
Ends before 25′57% wins44% of games · 42
Lasts 25′ or more40% wins55% of games · 53
Lanes

Watch out for Lulu

Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Skarner games

First tower: 75% against 14%

Win rate when the team took it firstwhen it didn't Gap
First tower 14% 75% +61
First Baron 32% 80% +48
Rift Herald 33% 64% +31
First dragon 29% 60% +31
First blood 40% 54% +15
First Voidgrubs 47% 47% −0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Skarner plays

More damage, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage a minute509 against 351 · +45%
More solo kills a game0.3 against 0.2 · +43%
More share of team damage15% against 10% · +43%
More damage to towers1452 against 1044 · +39%
Fewer multikills a game0.06 against 0.08 · −25%

About average: gold, kill participation, minions.