Wincon
Support · 155 games

Skarner

Support · 20% of games Jungle · 70%Top · 10%

Strongest when games end at 15–20 minutes (53%). On average ahead of the lane opponent at 15 minutes (+166 gold).

Win rate
46.5%
±7.9 · role avg 50.0%
Tier
D
#46 of 57
Pick rate
0.5%
ban 0.3%
Games
155
ranked solo/duo

Skarner support wins 46.5% of 155 ranked games, rank 46 of 57 support champions (tier D). Most players finish Titanic Hydra first, at about 13:48.

The build at a glance

What most Skarner players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Titanic Hydra 13:40 · 48% · 68 games
Boots Boots of Swiftness 13:48 · 35% of games
Item 2 Dead Man's Plate 22:00 · 44% · 15 games
Item 3 · late game Locket of the Iron Solari 28:54 · 7 of 27 games
Runes
Hail of Blades · Domination + Inspiration 14% of games · 41% wins All runes →
Start
Health Potion 97% of games · 47% wins Other starts →
Spells
Flash + Ignite 46% of games · 42% wins Other spells →
Skill order
Shattered Earth / UpheavalQ Seismic BastionW Ixtal's ImpactE
Max Shattered Earth / Upheaval first 88% of games · 48% wins Skill orders →
When Skarner wins

Wins early, fades from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 53% wins over 30 games 53% Games that ended at 20–25′: 50% wins over 38 games 50% Games that ended at 25–30′: 41% wins over 44 games 41% Games that ended at 30–35′: 52% wins over 29 games 52% Games that ended at 35–40′: 13% wins over 8 games 13% 0′5′10′15′20′25′30′35′40′45′
Titanic Hydra Boots of Swiftness Dead Man's Plate Locket of the Iron Solari
Ends before 25′51% wins44% of games · 68
Lasts 25′ or more42% wins52% of games · 81
Lanes

Watch out for Lulu, Thresh, Nautilus

Hard Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Skarner games

First tower: 74% against 17%

Win rate when the team took it firstwhen it didn't Gap
First tower 17% 74% +56
First Baron 30% 80% +51
Rift Herald 30% 67% +36
First dragon 31% 60% +30
First blood 38% 55% +16
First Voidgrubs 39% 55% +16

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Skarner plays

More solo kills, more share of team damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.3 against 0.2 · +59%
More share of team damage15% against 10% · +43%
More damage a minute496 against 363 · +37%
More control wards a game7.01 against 5.58 · +26%
More multikills a game0.11 against 0.09 · +22%

About average: kill participation, minions, gold, damage to towers.