Talon
Strongest when games end at 20–25 minutes (55%). On average ahead of the lane opponent at 15 minutes (+42 gold).
- Win rate
- 52.0%
- ±5.9 · role avg 50.0%
- Tier
- A
- #13 of 64
- Pick rate
- 4.2%
- ban 8.0%
- Games
- 275
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Talon mid wins 52.0% of 275 ranked games in KR, rank 13 of 64 mid champions (tier A). Most players finish Umbral Glaive first, at about 10:24.
What most Talon players run
Umbral Glaive 10:40 · 57% · 155 games
Ionian Boots of Lucidity 12:12 · 47% of games
Bastionbreaker 16:48 · 46% · 59 games
Edge of Night 21:50 · 53% · 21 games
Mortal Reminder 27:48 · 12 of 81 games
Death's Dance 27:42 · 4 of 18 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Diana, Locke, Syndra
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 87% against 34%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more multikills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: kill participation, damage, vision, share of team damage, damage to towers, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Diana, Locke, Syndra
Good into Twisted Fate, Galio, Lissandra
Behind at 15 against 5 of 9, still wins 3 of them
Fewer than 10 games (24)
Talon does better than expected here
Against Twisted Fate, Talon is behind on gold at 15 minutes in 70% of games, and still wins 71% of those. When ahead, Talon wins 67%.
Talon does better than expected here
Against Lissandra, Talon is behind on gold at 15 minutes in 62% of games, and still wins 50% of those. When ahead, Talon wins 60%.
Talon does worse than expected here
Against Syndra, Talon is ahead on gold at 15 minutes in 77% of games and wins 60% of those. When behind, Talon wins 0%.
Talon does better than expected here
Against Galio, Talon is ahead on gold at 15 minutes in 83% of games and wins 70% of those. When behind, Talon wins 100%.
About what you would expect
Against Yone, Talon is behind on gold at 15 minutes in 60% of games, and still wins 50% of those. When ahead, Talon wins 50%.
Talon does worse than expected here
Against Locke, Talon is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Talon wins 75%.
Talon does worse than expected here
Against Sylas, Talon is ahead on gold at 15 minutes in 60% of games and wins 67% of those. When behind, Talon wins 25%.
Talon does worse than expected here
Against Diana, Talon is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Talon wins 75%.
Talon does better than expected here
Against Akali, Talon is ahead on gold at 15 minutes in 80% of games and wins 63% of those. When behind, Talon wins 50%.
Enemies that cost Talon games: K'Sante, Nidalee, Ezreal, Thresh
Teammates that change Talon's games
Dies more than most mid laners
Before 14 minutes Talon dies 2.6 times a game (average 2.2). 54% of those deaths involve the enemy jungler, against 52% for the average mid laner. 31% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 18% in your half of mid. Collapses: 24% in your half of mid. 1-v-1s: 44% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Talon
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Talon; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 2.7 kills per death in their half of bot lane against 0.3 in your half of mid. Overall 1.3 kills per death.
From 14 to 25 minutes: 3.0 kills per death in their half of mid against 0.9 in your half of bot lane. Overall 1.5 kills per death.
After 25 minutes: 2.3 kills per death in their half of mid against 0.8 in your jungle. Overall 1.3 kills per death.