UdyrJungle build & runes · KR
Strongest when games end at 25–30 minutes (38%). On average behind the lane opponent at 15 minutes (−247 gold).
- Win rate
- 47.1%
- ±9.7 · role avg 50.0%
- Tier
- B
- #35 of 64
- Pick rate
- 0.4%
- ban 0.1%
- Games
- 102
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Udyr jungle wins 47.1% of 102 ranked games in KR, rank 35 of 64 jungle champions (tier B). Most players finish Spear of Shojin first, at about 10:18.
What most Udyr players run
Spear of Shojin 10:22 · 45% · 42 games
Plated Steelcaps 13:36 · 32% of games
Experimental Hexplate 18:48 · 60% · 15 games
Death's Dance 27:00 · 8 of 49 games
Randuin's Omen 28:54 · 4 of 18 games Best when games end at 25–30′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Udyr's own win rate (47.1%). Every opponent, minute by minute →First Baron: 76% against 33%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, fewer control wards
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: gold, damage to towers, vision, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Ahead at 15 against 1 of 1, wins 0 of them
No opponent by that name with 10+ games.
Expected: what Udyr's and the opponent's overall win rates predict; the tick on each bar marks it. Rankings lean toward Udyr's own win rate until there are enough games.Fewer than 10 games (12)
About what you would expect
Against Lee Sin, Udyr is ahead on gold at 15 minutes in 61% of games and wins 55% of those. When behind, Udyr wins 29%.
Enemies: nothing clear yet
Teammates that change Udyr's games
Dies about as often as most junglers, and more of it is to the enemy jungler
Before 14 minutes Udyr dies 1.9 times a game (average 2.1). 75% of those deaths involve the enemy jungler, against 72% for the average jungler. 8% are fair 1-v-1s.
Killed by the enemy jungler in their jungle, collapsed on in their half of bot lane

Enemy jungler: 16% in their jungle. Collapses: 26% in their half of bot lane. 1-v-1s: 38% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Udyr
Enemy jungler fights peak at 3:00, 6:00 and 8:00, then every minute
Wins fights in their half of bot lane, loses them in your jungle
Wins fights in their half of mid, loses them in your half of mid
Where fights happen

Before 14 minutes: 3.5 kills per death in their half of bot lane against 0.9 in your jungle. Overall 1.7 kills per death.
From 14 to 25 minutes: 3.5 kills per death in their half of mid against 0.6 in your half of mid. Overall 1.2 kills per death.
After 25 minutes: 80 kills and 78 deaths.