Urgot
Strongest when games end at 30–35 minutes (54%). On average ahead of the lane opponent at 15 minutes (+32 gold).
- Win rate
- 49.1%
- ±7.7 · role avg 50.0%
- Tier
- B
- #41 of 76
- Pick rate
- 2.5%
- ban 0.4%
- Games
- 163
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Urgot top wins 49.1% of 163 ranked games in KR, rank 41 of 76 top champions (tier B). Most players finish Black Cleaver first, at about 12:12.
What most Urgot players run
Black Cleaver 12:27 · 81% · 122 games
Plated Steelcaps 12:54 · 55% of games
Sterak's Gage 20:07 · 67% · 52 games
Hullbreaker 24:18 · 10 of 90 games
Jak'Sho, The Protean 28:36 · 11 of 31 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Good into Olaf, Jayce
Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 80% against 31%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, more vision
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: gold, control wards, time spent dead, minions, kill participation, share of team damage, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
Good into Olaf, Jayce
Ahead at 15 against 2 of 2, wins 2 of them
Fewer than 10 games (22)
Urgot does better than expected here
Against Olaf, Urgot is ahead on gold at 15 minutes in 50% of games and wins 67% of those. When behind, Urgot wins 50%.
Urgot does better than expected here
Against Jayce, Urgot is ahead on gold at 15 minutes in 80% of games and wins 63% of those. When behind, Urgot wins 50%.
Enemies that cost Urgot games: Aphelios, Nautilus
Teammates that change Urgot's games
Dies less than most top laners, but more of it is ganks
Before 14 minutes Urgot dies 2.2 times a game (average 2.5). 50% of those deaths involve the enemy jungler, against 40% for the average top laner. 40% are fair 1-v-1s.
Ganked in your half of top lane, collapsed on in their half of top lane

Ganks: 48% in your half of top lane. Collapses: 45% in their half of top lane. 1-v-1s: 59% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Urgot
Ganks come at 3:00 and 6:00–10:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Urgot; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in the top-side river, loses them in your half of top lane
Wins fights in their half of mid, loses them in the bot-side river

Before 14 minutes: 1.2 kills per death in their half of top lane against 0.6 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 2.0 kills per death in the top-side river against 1.1 in your half of top lane. Overall 1.4 kills per death.
After 25 minutes: 2.1 kills per death in their half of mid against 1.8 in the bot-side river. Overall 1.3 kills per death.