Urgot
Strongest when games end at 25–30 minutes (55%). On average ahead of the lane opponent at 15 minutes (+5 gold).
- Win rate
- 46.1%
- ±6.6 · role avg 50.0%
- Tier
- D
- #72 of 77
- Pick rate
- 3.5%
- ban 1.8%
- Games
- 219
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Urgot top wins 46.1% of 219 ranked games in NA, rank 72 of 77 top champions (tier D). Most players finish Black Cleaver first, at about 11:54.
What most Urgot players run
Black Cleaver 12:20 · 96% · 200 games
Plated Steelcaps 14:00 · 53% of games
Sterak's Gage 20:28 · 88% · 134 games
Jak'Sho, The Protean 25:12 · 35% · 28 games
Overlord's Bloodmail 31:06 · 8 of 40 games
Chempunk Chainsword 38:06 · 3 of 15 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Jayce
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 76% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More control wards, more vision
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: share of team damage, gold, deaths, kill participation, time spent dead, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Jayce
Good into Aatrox
Behind at 15 against 2 of 2, still wins 1 of them
Fewer than 10 games (32)
Urgot does better than expected here
Against Aatrox, Urgot is behind on gold at 15 minutes in 62% of games, and still wins 50% of those. When ahead, Urgot wins 80%.
Urgot does worse than expected here
Against Jayce, Urgot is behind on gold at 15 minutes in 69% of games, and still wins 22% of those. When ahead, Urgot wins 50%.
Enemies that cost Urgot games: Yunara, Janna
Teammates that change Urgot's games
Dies about as often as most top laners, and more of it is ganks
Before 14 minutes Urgot dies 2.3 times a game (average 2.4). 44% of those deaths involve the enemy jungler, against 39% for the average top laner. 45% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 54% in your half of top lane. Collapses: 59% in your half of top lane. 1-v-1s: 59% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Urgot
Ganks come at 3:00, 5:00 and 9:00, then every minute
Ward the river before 3:00, 5:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Urgot; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the top-side river, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of top lane
Wins fights in their jungle, loses them in the bot-side river

Before 14 minutes: 1.6 kills per death in the top-side river against 0.5 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 1.7 kills per death in their jungle against 0.6 in your half of top lane. Overall 1.0 kills per death.
After 25 minutes: 1.5 kills per death in their jungle against 1.0 in the bot-side river. Overall 1.1 kills per death.