Volibear
Strongest when games end at 15–20 minutes (45%). On average ahead of the lane opponent at 15 minutes (+108 gold).
- Win rate
- 46.8%
- ±8.7 · role avg 50.0%
- Tier
- C
- #57 of 76
- Pick rate
- 1.9%
- ban 0.6%
- Games
- 126
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Volibear top wins 46.8% of 126 ranked games in KR, rank 57 of 76 top champions (tier C). Most players finish Hextech Gunblade first, at about 10:42.
What most Volibear players run
Hextech Gunblade 11:06 · 26% · 30 games
Plated Steelcaps 13:42 · 29% of games
Statikk Shiv 18:43 · 83% · 20 games
Terminus 23:36 · 11 of 61 games
Randuin's Omen 26:48 · 5 of 27 games Best when games end at 15–20′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 86% against 32%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more solo kills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: gold, damage, minions, share of team damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Behind at 15 against 1 of 1, still wins 0 of them
Fewer than 10 games (17)
About what you would expect
Against Olaf, Volibear is behind on gold at 15 minutes in 64% of games, and still wins 33% of those. When ahead, Volibear wins 60%.
Enemies that cost Volibear games: Jhin
Teammates that change Volibear's games
Dies more than most top laners, and more of it is ganks
Before 14 minutes Volibear dies 2.8 times a game (average 2.5). 45% of those deaths involve the enemy jungler, against 40% for the average top laner. 47% are fair 1-v-1s.
Ganks and collapses both hit their half of top lane

Ganks: 46% in their half of top lane. Collapses: 37% in their half of top lane. 1-v-1s: 62% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Volibear
Ganks come at 4:00–7:00 and 8:00–10:00, then every minute
Ward the river before 4:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Volibear; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the top-side river, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Where fights happen

Before 14 minutes: 1.6 kills per death in the top-side river against 0.4 in your half of top lane. Overall 0.9 kills per death.
From 14 to 25 minutes: 1.6 kills per death in their half of mid against 0.3 in your half of top lane. Overall 0.9 kills per death.
After 25 minutes: 81 kills and 109 deaths.