Volibear
Strongest when games end at 20–25 minutes (49%). On average behind the lane opponent at 15 minutes (−30 gold).
- Win rate
- 47.6%
- ±4.9 · role avg 50.0%
- Tier
- D
- #83 of 95
- Pick rate
- 2.1%
- ban 0.5%
- Games
- 395
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Volibear top wins 47.6% of 395 ranked games, rank 83 of 95 top champions (tier D). Most players finish Dusk and Dawn first, at about 12:18.
What most Volibear players run
Dusk and Dawn 12:39 · 25% · 95 games
Plated Steelcaps 13:54 · 33% of games
Navori Flickerblade 18:21 · 52% · 38 games
Spirit Visage 23:51 · 69% · 11 games
Randuin's Omen 27:00 · 16 of 88 games
Jak'Sho, The Protean 32:54 · 3 of 19 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Darius, K'Sante, Gnar
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 87% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more damage to towers
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: share of team damage, damage, gold, minions.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Darius, K'Sante, Gnar
Good into Camille, Irelia, Tryndamere
Behind at 15 against 10 of 13, still wins 5 of them
Fewer than 10 games (32)
Volibear does better than expected here
Against Olaf, Volibear is behind on gold at 15 minutes in 63% of games, and still wins 40% of those. When ahead, Volibear wins 67%.
Volibear does better than expected here
Against Camille, Volibear is ahead on gold at 15 minutes in 60% of games and wins 67% of those. When behind, Volibear wins 50%.
About what you would expect
Against Aatrox, Volibear is behind on gold at 15 minutes in 36% of games, and still wins 40% of those. When ahead, Volibear wins 56%.
Volibear does worse than expected here
Against Darius, Volibear is ahead on gold at 15 minutes in 57% of games and wins 38% of those. When behind, Volibear wins 17%.
Volibear does worse than expected here
Against Kled, Volibear is behind on gold at 15 minutes in 62% of games, and still wins 13% of those. When ahead, Volibear wins 80%.
About what you would expect
Against Jayce, Volibear is behind on gold at 15 minutes in 69% of games, and still wins 33% of those. When ahead, Volibear wins 75%.
Volibear does worse than expected here
Against Gnar, Volibear is behind on gold at 15 minutes in 55% of games, and still wins 50% of those. When ahead, Volibear wins 40%.
Volibear does worse than expected here
Against K'Sante, Volibear is behind on gold at 15 minutes in 75% of games, and still wins 22% of those. When ahead, Volibear wins 67%.
Volibear does better than expected here
Against Sion, Volibear is ahead on gold at 15 minutes in 55% of games and wins 67% of those. When behind, Volibear wins 40%.
Volibear does worse than expected here
Against Zaahen, Volibear is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Volibear wins 50%.
Volibear does better than expected here
Against Tryndamere, Volibear is behind on gold at 15 minutes in 50% of games, and still wins 40% of those. When ahead, Volibear wins 80%.
Volibear does better than expected here
Against Irelia, Volibear is behind on gold at 15 minutes in 60% of games, and still wins 33% of those. When ahead, Volibear wins 100%.
Volibear does better than expected here
Against Gangplank, Volibear is behind on gold at 15 minutes in 60% of games, and still wins 17% of those. When ahead, Volibear wins 100%.
Enemies that cost Volibear games: Hecarim, Locke, Ezreal, Lulu
Teammates that change Volibear's games
Dies more than most top laners
Before 14 minutes Volibear dies 2.9 times a game (average 2.4). 40% of those deaths involve the enemy jungler, against 40% for the average top laner. 51% are fair 1-v-1s.
Ganked in their half of top lane, collapsed on in your half of top lane

Ganks: 51% in their half of top lane. Collapses: 36% in your half of top lane. 1-v-1s: 58% in their half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Volibear
Ganks come at 3:00–5:00 and 9:00, then every minute
Ward the river before 3:00 and 9:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Volibear; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in the top-side river, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in your jungle, loses them in your half of mid

Before 14 minutes: 1.1 kills per death in the top-side river against 0.4 in your half of top lane. Overall 0.7 kills per death.
From 14 to 25 minutes: 1.3 kills per death in their half of mid against 0.4 in your half of top lane. Overall 0.8 kills per death.
After 25 minutes: 0.9 kills per death in your jungle against 0.5 in your half of mid. Overall 0.7 kills per death.